FREESLOT
SPR_RCBP
sfx_FHRCBP
S_RCBPIDLE
S_RCBPFOLLOW
S_RCBPHURT
S_RCBPLOSE
S_RCBPWIN
S_RCBPHITCONFIRM
S_RCBPRING

STATE S_RCBPIDLE
SpriteName = SPR_RCBP
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCBPIDLE

STATE S_RCBPFOLLOW
SpriteName = SPR_RCBP
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCBPFOLLOW

STATE S_RCBPHURT
SpriteName = SPR_RCBP
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_RCBPHURT

STATE S_RCBPLOSE
SpriteName = SPR_RCBP
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCBPLOSE

STATE S_RCBPWIN
SpriteName = SPR_RCBP
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_RCBPWIN

STATE S_RCBPHITCONFIRM
SpriteName = SPR_RCBP
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCBPHITCONFIRM

STATE S_RCBPRING
SpriteName = SPR_RCBP
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCBPRING

FOLLOWER
Name = RC_Bumper
Icon = ICOFRCBP
Category = F-ZERO99
HornSound = DSFHRCBP
DefaultColor = ChargedOrange
Mode = FLOAT
Scale = 7*FRACUNIT/9
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 35*FRACUNIT
Height = 1*FRACUNIT
ZOffs = 1*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 8*FRACUNIT
AngleLag = 10*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_RCBPIDLE
FollowState = S_RCBPFOLLOW
HurtState = S_RCBPHURT
LoseState = S_RCBPLOSE
WinState = S_RCBPWIN
HitConfirmState = S_RCBPHITCONFIRM
RingState = S_RCBPRING
