FREESLOT
SPR_LRBF
sfx_FHLRBF
S_LRBFIDLE
S_LRBFFOLLOW
S_LRBFHURT
S_LRBFLOSE
S_LRBFWIN
S_LRBFHITCONFIRM
S_LRBFRING

STATE S_LRBFIDLE
SpriteName = SPR_LRBF
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRBFIDLE

STATE S_LRBFFOLLOW
SpriteName = SPR_LRBF
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRBFFOLLOW

STATE S_LRBFHURT
SpriteName = SPR_LRBF
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LRBFHURT

STATE S_LRBFLOSE
SpriteName = SPR_LRBF
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRBFLOSE

STATE S_LRBFWIN
SpriteName = SPR_LRBF
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LRBFWIN

STATE S_LRBFHITCONFIRM
SpriteName = SPR_LRBF
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRBFHITCONFIRM

STATE S_LRBFRING
SpriteName = SPR_LRBF
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRBFRING

FOLLOWER
Name = Legacy_Falcon
Icon = ICOFLRBF
Category = F-ZERO99
HornSound = DSFHLRBF
DefaultColor = InternovaBlue
Mode = FLOAT
Scale = 7*FRACUNIT/9
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 35*FRACUNIT
Height = 1*FRACUNIT
ZOffs = 1*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 8*FRACUNIT
AngleLag = 10*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_LRBFIDLE
FollowState = S_LRBFFOLLOW
HurtState = S_LRBFHURT
LoseState = S_LRBFLOSE
WinState = S_LRBFWIN
HitConfirmState = S_LRBFHITCONFIRM
RingState = S_LRBFRING
