FREESLOT
SPR_LRLB
sfx_FHLRLB
S_LRLBIDLE
S_LRLBFOLLOW
S_LRLBHURT
S_LRLBLOSE
S_LRLBWIN
S_LRLBHITCONFIRM
S_LRLBRING

STATE S_LRLBIDLE
SpriteName = SPR_LRLB
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_LRLBIDLE

STATE S_LRLBFOLLOW
SpriteName = SPR_LRLB
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRLBFOLLOW

STATE S_LRLBHURT
SpriteName = SPR_LRLB
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LRLBHURT

STATE S_LRLBLOSE
SpriteName = SPR_LRLB
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRLBLOSE

STATE S_LRLBWIN
SpriteName = SPR_LRLB
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LRLBWIN

STATE S_LRLBHITCONFIRM
SpriteName = SPR_LRLB
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRLBHITCONFIRM

STATE S_LRLBRING
SpriteName = SPR_LRLB
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRLBRING

FOLLOWER
Name = Legacy_Bomber
Icon = ICOFLRLB
Category = F-ZERO99
HornSound = DSFHLRLB
DefaultColor = ShatteredLegacy
Mode = FLOAT
Scale = 7*FRACUNIT/9
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 35*FRACUNIT
Height = 1*FRACUNIT
ZOffs = 1*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 8*FRACUNIT
AngleLag = 10*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_LRLBIDLE
FollowState = S_LRLBFOLLOW
HurtState = S_LRLBHURT
LoseState = S_LRLBLOSE
WinState = S_LRLBWIN
HitConfirmState = S_LRLBHITCONFIRM
RingState = S_LRLBRING
