FREESLOT
SPR_RCBT
sfx_FHRCBT
S_RCBTIDLE
S_RCBTFOLLOW
S_RCBTHURT
S_RCBTLOSE
S_RCBTWIN
S_RCBTHITCONFIRM
S_RCBTRING

STATE S_RCBTIDLE
SpriteName = SPR_RCBT
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCBTIDLE

STATE S_RCBTFOLLOW
SpriteName = SPR_RCBT
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCBTFOLLOW

STATE S_RCBTHURT
SpriteName = SPR_RCBT
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_RCBTHURT

STATE S_RCBTLOSE
SpriteName = SPR_RCBT
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCBTLOSE

STATE S_RCBTWIN
SpriteName = SPR_RCBT
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_RCBTWIN

STATE S_RCBTHITCONFIRM
SpriteName = SPR_RCBT
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCBTHITCONFIRM

STATE S_RCBTRING
SpriteName = SPR_RCBT
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCBTRING

FOLLOWER
Name = RC_Thunder
Icon = ICOFRCBT
Category = F-ZERO99
HornSound = DSFHRCBT
DefaultColor = CobaltLightning
Mode = FLOAT
Scale = 7*FRACUNIT/9
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 35*FRACUNIT
Height = 1*FRACUNIT
ZOffs = 1*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 8*FRACUNIT
AngleLag = 10*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_RCBTIDLE
FollowState = S_RCBTFOLLOW
HurtState = S_RCBTHURT
LoseState = S_RCBTLOSE
WinState = S_RCBTWIN
HitConfirmState = S_RCBTHITCONFIRM
RingState = S_RCBTRING
