FREESLOT
SPR_RCFK
sfx_FHRCFK
S_RCFKIDLE
S_RCFKFOLLOW
S_RCFKHURT
S_RCFKLOSE
S_RCFKWIN
S_RCFKHITCONFIRM
S_RCFKRING

STATE S_RCFKIDLE
SpriteName = SPR_RCFK
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCFKIDLE

STATE S_RCFKFOLLOW
SpriteName = SPR_RCFK
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCFKFOLLOW

STATE S_RCFKHURT
SpriteName = SPR_RCFK
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_RCFKHURT

STATE S_RCFKLOSE
SpriteName = SPR_RCFK
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCFKLOSE

STATE S_RCFKWIN
SpriteName = SPR_RCFK
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_RCFKWIN

STATE S_RCFKHITCONFIRM
SpriteName = SPR_RCFK
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCFKHITCONFIRM

STATE S_RCFKRING
SpriteName = SPR_RCFK
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCFKRING

FOLLOWER
Name = RC_Scorpion
Icon = ICOFRCFK
Category = F-ZERO99
HornSound = DSFHRCFK
DefaultColor = SunsetStinger
Mode = FLOAT
Scale = 7*FRACUNIT/9
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 35*FRACUNIT
Height = 1*FRACUNIT
ZOffs = 1*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 8*FRACUNIT
AngleLag = 10*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_RCFKIDLE
FollowState = S_RCFKFOLLOW
HurtState = S_RCFKHURT
LoseState = S_RCFKLOSE
WinState = S_RCFKWIN
HitConfirmState = S_RCFKHITCONFIRM
RingState = S_RCFKRING
