FREESLOT
SPR_LRBT
sfx_FHLRBT
S_LRBTIDLE
S_LRBTFOLLOW
S_LRBTHURT
S_LRBTLOSE
S_LRBTWIN
S_LRBTHITCONFIRM
S_LRBTRING

STATE S_LRBTIDLE
SpriteName = SPR_LRBT
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_LRBTIDLE

STATE S_LRBTFOLLOW
SpriteName = SPR_LRBT
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRBTFOLLOW

STATE S_LRBTHURT
SpriteName = SPR_LRBT
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LRBTHURT

STATE S_LRBTLOSE
SpriteName = SPR_LRBT
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRBTLOSE

STATE S_LRBTWIN
SpriteName = SPR_LRBT
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LRBTWIN

STATE S_LRBTHITCONFIRM
SpriteName = SPR_LRBT
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRBTHITCONFIRM

STATE S_LRBTRING
SpriteName = SPR_LRBT
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRBTRING

FOLLOWER
Name = Legacy_Thunder
Icon = ICOFLRBT
Category = F-ZERO99
HornSound = DSFHLRBT
DefaultColor = LegacyLightning
Mode = FLOAT
Scale = 7*FRACUNIT/9
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 35*FRACUNIT
Height = 1*FRACUNIT
ZOffs = 1*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 8*FRACUNIT
AngleLag = 10*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_LRBTIDLE
FollowState = S_LRBTFOLLOW
HurtState = S_LRBTHURT
LoseState = S_LRBTLOSE
WinState = S_LRBTWIN
HitConfirmState = S_LRBTHITCONFIRM
RingState = S_LRBTRING
