FREESLOT
SPR_LRFK
sfx_FHLRFK
S_LRFKIDLE
S_LRFKFOLLOW
S_LRFKHURT
S_LRFKLOSE
S_LRFKWIN
S_LRFKHITCONFIRM
S_LRFKRING

STATE S_LRFKIDLE
SpriteName = SPR_LRFK
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_LRFKIDLE

STATE S_LRFKFOLLOW
SpriteName = SPR_LRFK
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRFKFOLLOW

STATE S_LRFKHURT
SpriteName = SPR_LRFK
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LRFKHURT

STATE S_LRFKLOSE
SpriteName = SPR_LRFK
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRFKLOSE

STATE S_LRFKWIN
SpriteName = SPR_LRFK
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LRFKWIN

STATE S_LRFKHITCONFIRM
SpriteName = SPR_LRFK
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRFKHITCONFIRM

STATE S_LRFKRING
SpriteName = SPR_LRFK
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRFKRING

FOLLOWER
Name = Legacy_Scorpion
Icon = ICOFLRFK
Category = F-ZERO99
HornSound = DSFHLRFK
DefaultColor = SunsetLegacy
Mode = FLOAT
Scale = 7*FRACUNIT/9
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 35*FRACUNIT
Height = 1*FRACUNIT
ZOffs = 1*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 8*FRACUNIT
AngleLag = 10*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_LRFKIDLE
FollowState = S_LRFKFOLLOW
HurtState = S_LRFKHURT
LoseState = S_LRFKLOSE
WinState = S_LRFKWIN
HitConfirmState = S_LRFKHITCONFIRM
RingState = S_LRFKRING
