FREESLOT
SPR_RCWG
sfx_FHRCWG
S_RCWGIDLE
S_RCWGFOLLOW
S_RCWGHURT
S_RCWGLOSE
S_RCWGWIN
S_RCWGHITCONFIRM
S_RCWGRING

STATE S_RCWGIDLE
SpriteName = SPR_RCWG
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCWGIDLE

STATE S_RCWGFOLLOW
SpriteName = SPR_RCWG
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCWGFOLLOW

STATE S_RCWGHURT
SpriteName = SPR_RCWG
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_RCWGHURT

STATE S_RCWGLOSE
SpriteName = SPR_RCWG
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCWGLOSE

STATE S_RCWGWIN
SpriteName = SPR_RCWG
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_RCWGWIN

STATE S_RCWGHITCONFIRM
SpriteName = SPR_RCWG
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCWGHITCONFIRM

STATE S_RCWGRING
SpriteName = SPR_RCWG
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCWGRING

FOLLOWER
Name = RC_Goose
Icon = ICOFRCWG
Category = F-ZERO99
HornSound = DSFHRCWG
DefaultColor = WildPoripoto
Mode = FLOAT
Scale = 7*FRACUNIT/9
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 35*FRACUNIT
Height = 1*FRACUNIT
ZOffs = 1*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 8*FRACUNIT
AngleLag = 10*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_RCWGIDLE
FollowState = S_RCWGFOLLOW
HurtState = S_RCWGHURT
LoseState = S_RCWGLOSE
WinState = S_RCWGWIN
HitConfirmState = S_RCWGHITCONFIRM
RingState = S_RCWGRING
