FREESLOT
SPR_LRGA
sfx_FHLRGA
S_LRGAIDLE
S_LRGAFOLLOW
S_LRGAHURT
S_LRGALOSE
S_LRGAWIN
S_LRGAHITCONFIRM
S_LRGARING

STATE S_LRGAIDLE
SpriteName = SPR_LRGA
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_LRGAIDLE

STATE S_LRGAFOLLOW
SpriteName = SPR_LRGA
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRGAFOLLOW

STATE S_LRGAHURT
SpriteName = SPR_LRGA
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LRGAHURT

STATE S_LRGALOSE
SpriteName = SPR_LRGA
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRGALOSE

STATE S_LRGAWIN
SpriteName = SPR_LRGA
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_LRGAWIN

STATE S_LRGAHITCONFIRM
SpriteName = SPR_LRGA
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRGAHITCONFIRM

STATE S_LRGARING
SpriteName = SPR_LRGA
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRGARING

FOLLOWER
Name = Legacy_Amazone
Icon = ICOFLRGA
Category = F-ZERO99
HornSound = DSFHLRGA
DefaultColor = A.M.A.Z.O.N.E.
Mode = FLOAT
Scale = 7*FRACUNIT/9
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 35*FRACUNIT
Height = 1*FRACUNIT
ZOffs = 1*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 8*FRACUNIT
AngleLag = 10*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_LRGAIDLE
FollowState = S_LRGAFOLLOW
HurtState = S_LRGAHURT
LoseState = S_LRGALOSE
WinState = S_LRGAWIN
HitConfirmState = S_LRGAHITCONFIRM
RingState = S_LRGARING
