FREESLOT
SPR_RCBF
sfx_FHRCBF
S_RCBFIDLE
S_RCBFFOLLOW
S_RCBFHURT
S_RCBFLOSE
S_RCBFWIN
S_RCBFHITCONFIRM
S_RCBFRING

STATE S_RCBFIDLE
SpriteName = SPR_RCBF
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCBFIDLE

STATE S_RCBFFOLLOW
SpriteName = SPR_RCBF
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCBFFOLLOW

STATE S_RCBFHURT
SpriteName = SPR_RCBF
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_RCBFHURT

STATE S_RCBFLOSE
SpriteName = SPR_RCBF
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCBFLOSE

STATE S_RCBFWIN
SpriteName = SPR_RCBF
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_RCBFWIN

STATE S_RCBFHITCONFIRM
SpriteName = SPR_RCBF
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCBFHITCONFIRM

STATE S_RCBFRING
SpriteName = SPR_RCBF
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCBFRING

FOLLOWER
Name = RC_Falcon
Icon = ICOFRCBF
Category = F-ZERO99
HornSound = DSFHRCBF
DefaultColor = InternovaBlue
Mode = FLOAT
Scale = 7*FRACUNIT/9
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 35*FRACUNIT
Height = 1*FRACUNIT
ZOffs = 1*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 8*FRACUNIT
AngleLag = 10*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_RCBFIDLE
FollowState = S_RCBFFOLLOW
HurtState = S_RCBFHURT
LoseState = S_RCBFLOSE
WinState = S_RCBFWIN
HitConfirmState = S_RCBFHITCONFIRM
RingState = S_RCBFRING
