FREESLOT
SPR_RCLB
sfx_FHRCLB
S_RCLBIDLE
S_RCLBFOLLOW
S_RCLBHURT
S_RCLBLOSE
S_RCLBWIN
S_RCLBHITCONFIRM
S_RCLBRING

STATE S_RCLBIDLE
SpriteName = SPR_RCLB
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RCLBIDLE

STATE S_RCLBFOLLOW
SpriteName = SPR_RCLB
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCLBFOLLOW

STATE S_RCLBHURT
SpriteName = SPR_RCLB
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_RCLBHURT

STATE S_RCLBLOSE
SpriteName = SPR_RCLB
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCLBLOSE

STATE S_RCLBWIN
SpriteName = SPR_RCLB
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_RCLBWIN

STATE S_RCLBHITCONFIRM
SpriteName = SPR_RCLB
SpriteFrame = FF_ANIMATE|K
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCLBHITCONFIRM

STATE S_RCLBRING
SpriteName = SPR_RCLB
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RCLBRING

FOLLOWER
Name = RC_Bomber
Icon = ICOFRCLB
Category = F-ZERO99
HornSound = DSFHRCLB
DefaultColor = ShatteredStar
Mode = FLOAT
Scale = 7*FRACUNIT/9
BubbleScale = 0*FRACUNIT
AtAngle = 0
Distance = 35*FRACUNIT
Height = 1*FRACUNIT
ZOffs = 1*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 8*FRACUNIT
AngleLag = 10*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_RCLBIDLE
FollowState = S_RCLBFOLLOW
HurtState = S_RCLBHURT
LoseState = S_RCLBLOSE
WinState = S_RCLBWIN
HitConfirmState = S_RCLBHITCONFIRM
RingState = S_RCLBRING
