Cutscene 1
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = SVZ1
Pic1Duration = 700
Pic1XCoord = -126
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
Music = OINTRO
SceneText = After the Black Rock broke free from
the Egg Rock, the metor hurdled toward 
Mobius. Eventually, it crashed into South 
Side Island, where everyone was evactuated.
      #
Scene 2
NumberOfPics = 1
Pic1Name = EGGYWATCH
Pic1Duration = 700
Pic1XCoord = -126
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
SceneText = Eggman had of heard of this! 
He yet again planned to take control of 
this island! Nobody can stop him 
... except one!
      #
Scene 3
NumberOfPics = 1
Pic1Name = SANIC
Pic1Duration = 700
Pic1XCoord = -126
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
SceneText = Sonic (& friends) was also there
after the big explosion and noticed
the badniks, knowing it is up to them 
to save the day again!
#


Cutscene 2
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = MAP04P
Pic1Duration = 700
Pic1XCoord = 48
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
Music = OINTRO
SceneText = Sonic & friends eventually
stumbled around Eggman's new factory.
This is where he made many chemicals 
to experiment on.
#
Scene 2
NumberOfPics = 1
Pic1Name = MAP04P
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 48
TextXPos = 14
TextYPos = 128
SceneText = There are many types of
new chemicals in this factory: 
Orange: Bouncy Substance Yellow: Ring Drain
Green: Causes Harm Blue: Insta-Kill
Red: Instant Drowning
#


Cutscene 4
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = MAP07P
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 48
TextXPos = 14
TextYPos = 128
Music = OINTRO
SceneText = After Eggman's failure
to terminate Sonic (& Co.), he set
out for and old castle nearby, and
made himself in the picture of the castle!
#
Scene 2
NumberOfPics = 1
Pic1Name = MAP07P
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 48
TextXPos = 14
TextYPos = 128
SceneText = Now Sonic and friends have
to influtrate the doctor's fortress with
in mind of all the traps he set up!
#

Cutscene 5
NumScenes 1
Scene 1
NumberOfPics = 1
Pic1Name = EXENINTRO
Pic1Hires = 1
Pic1Duration = 256
Pic1XCoord = 0
Pic1YCoord = 0
Music = _STJR
TextXPos = 1
TextYPos = 320
SceneText = SnooPING AS usual I see?
#

Cutscene 6
NumScenes 1
Scene 1
Music = _STJR
TextXPos = 8
TextYPos = 60
SceneText = Thanks for playing! Version 1.0 isn't
close to being finished, so I decided to 
throw out this to make up the updateless 
days. I'd say it'll be done by May or June. 

Returning to Titlescreen...