#Main Campaign

#Sapphire Valley Zone Act 1

Level 1
LevelName = Sapphire Valley
Act = 1
NextLevel = 2
Music = GFZALT
Keywords = SVZ1
TypeOfLevel = Singleplayer,Coop
SkyNum = 2
RecordAttack = 1
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Rabbit,Chicken
PreCutsceneNum = 1

Cutscene 1
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = MAP01P
Pic1Duration = 700
Pic1XCoord = 48
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
Music = OINTRO
SceneText = After the Black Rock broke free from
the Egg Rock, the metor hurdled toward 
Mobius. Eventually, it crashed into South 
Side Island, where everyone was evactuated.
      #
Scene 2
NumberOfPics = 1
Pic1Name = BRITEGG2
Pic1Duration = 700
Pic1XCoord = -126
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
SceneText = Eggman had of heard of this! 
He yet again planned to take control of 
this island! Nobody can stop him 
... except one!
      #
Scene 3
NumberOfPics = 1
Pic1Name = ACRED09
Pic1Duration = 700
Pic1XCoord = 60
Pic1YCoord = 14
TextXPos = 8
TextYPos = 128
SceneText = Sonic (& friends) was also there
after the big explosion and noticed
the baniks, knowing it is up to them 
to save the day again!
#


#Sapphire Valley Zone Act 2

Level 2
LevelName = Sapphire Valley
Act = 2
SubTitle = Demo 3
NextLevel = 3
Music = GFZ2
Keywords = SVZ2
TypeOfLevel = Singleplayer,Coop
SkyNum = 2
RecordAttack = 2
LevelSelect = 2
SaveGame = true
FlickyList = Bluebird,Rabbit,Chicken
#

#Sapphire Valley Zone Act 3

Level 3
LevelName = Sapphire Valley
Act = 3
SubTitle = Demo 2
NextLevel = 4
Music = VSBOSS
Keywords = SVZ3
TypeOfLevel = Singleplayer,Coop
BonusType = Boss
SkyNum = 2
RecordAttack = 3
LevelSelect = 3
SaveGame = true
FlickyList = Bluebird,Rabbit,Chicken
StartRings = 10
WarningTitle = true

#Wasteland Factory Zone Act 1

Level 4
LevelName = Wasteland Factory
Act = 1
NextLevel = 5
SubTitle = Demo 1
Music = MP_RAI
Keywords = WFZ1
TypeOfLevel = Singleplayer,Coop
SkyNum = 3
RecordAttack = 4
LevelSelect = 1
SaveGame = true
FlickyList = Puffin,Pig,Chipmunk
PreCutsceneNum = 2

Cutscene 2
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = MAP04P
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 14
TextXPos = 48
TextYPos = 14
Music = OINTRO
SceneText = Sonic & friends eventually
stumbled around Eggman's new factory.
This is where he made many chemicals 
to experiment on.
#
Scene 2
NumberOfPics = 1
Pic1Name = MAP04P
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 48
TextXPos = 14
TextYPos = 128
SceneText = There are many types of
new chemicals in this factory: 
Orange: Bouncy Substance Yellow: Ring Drain
Green: Causes Harm Blue: Insta-Kill
Red: Instant Drowning
#

#Wastland Factory Zone Act 2

Level 5
LevelName = Wasteland Factory
Act = 2
NextLevel = 6
SubTitle = Concept Demo
Music = THZ2
Keywords = WFZ2
TypeOfLevel = Singleplayer,Coop
SkyNum = 99
RecordAttack = 5
LevelSelect = 2
SaveGame = true
FlickyList = Puffin,Pig,Chipmunk
PreCutsceneNum = 3

Cutscene 3
NumScenes 1
Scene 1
NumberOfPics = 0
TextXPos = 8
TextYPos = 60
Music = OINTRO
SceneText = The following level is a
concept of what the level is going to
be in the future. Note this is still
unfinished.
#

#Wasteland Factory Zone Act 3

Level 6
LevelName = Wasteland Factory
Act = 3
NextLevel = 7
SubTitle = Demo 1
Music = VSBOSS
Keywords = WFZ3
TypeOfLevel = Singleplayer,Coop
SkyNum = 99
RecordAttack = 6
LevelSelect = 3
SaveGame = true
FlickyList = Puffin,Pig,Chipmunk
StartRings = 10
WarningTitle = true

#Forgotten Fortress

Level 7
LevelName = Forgotten Fortress
Act = 1
NextLevel = TITLE
Music = CEZ1
Keywords = FFZ1
TypeOfLevel = Singleplayer,Coop
SkyNum = 302
RecordAttack = 7
LevelSelect = 1
SaveGame = true
FlickyList = Bluebird,Rabbit,Chicken
Weather = PRECIP_STORM
PreCutsceneNum = 4

Cutscene 4
NumScenes 2
Scene 1
NumberOfPics = 1
Pic1Name = MAP07P
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 48
TextXPos = 14
TextYPos = 128
Music = OINTRO
SceneText = After Eggman's failure
to terminate Sonic (& Co.), he set
out for and old castle nearby, and
made himself in the picture of the castle!
#
Scene 2
NumberOfPics = 1
Pic1Name = MAP07P
Pic1Duration = 700
Pic1XCoord = 0
Pic1YCoord = 48
TextXPos = 14
TextYPos = 128
SceneText = Now Sonic and friends have
to influtrate the doctor's fortress with
in mind of all the traps he set up!
#


#Special Stages

#Special Stage 1

Level 30
LevelName = Special Stage
Act = 1
NextLevel = 1
SubTitle = Demo 1
Music = OSPEC
Keywords = SS1
TypeOfLevel = Singleplayer,Coop
SpecialStageTime = 150
SpecialStageSpheres = 120
SkyNum = 50

#Special Stage 2

Level 31
LevelName = Special Stage
Act = 2
SubTitle = Demo 1
Music = OSPEC
Keywords = SS2
TypeOfLevel = Singleplayer,Coop
SkyNum = 52
SpecialStageSpheres = 100
SpecialStageTime = 125

#Special Stage 3

Level 32
LevelName = Special Stage
Act = 3
SubTitle = Replacement
Music = OSPEC
Keywords = SS3
TypeOfLevel = Singleplayer,Coop
SkyNum = 52
SpecialStageSpheres = 0

#Special Stage 4

Level 33
LevelName = Special Stage
Act = 4
SubTitle = Replacement
Music = OSPEC
Keywords = SS4
TypeOfLevel = Singleplayer,Coop
SkyNum = 53
SpecialStageSpheres = 0

#Special Stage 5

Level 34
LevelName = Special Stage
Act = 5
SubTitle = Replacement
Music = OSPEC
Keywords = SS5
TypeOfLevel = Singleplayer,Coop
SkyNum = 54
SpecialStageSpheres = 0

#Special Stage 6

Level 35
LevelName = Special Stage
Act = 6
SubTitle = Replacement
Music = OSPEC
Keywords = SS6
TypeOfLevel = Singleplayer,Coop
SkyNum = 55
SpecialStageSpheres = 0

#Special Stage 7

Level 36
LevelName = Special Stage
Act = 7
SubTitle = Replacement
Music = OSPEC
Keywords = SS7
TypeOfLevel = Singleplayer,Coop
SkyNum = 56
SpecialStageSpheres = 0