FREESLOT
SPR_THTL
sfx_FHTHTL
S_THTLIDLE
S_THTLHURT
S_THTLLOSE
S_THTLWIN
S_THTLHITCONFIRM

STATE S_THTLIDLE
SpriteName = SPR_THTL
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_THTLIDLE

STATE S_THTLHURT
SpriteName = SPR_THTL
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_THTLHURT

STATE S_THTLLOSE
SpriteName = SPR_THTL
SpriteFrame = FF_ANIMATE|J
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_THTLLOSE

STATE S_THTLWIN
SpriteName = SPR_THTL
SpriteFrame = FF_ANIMATE|R
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_THTLWIN

STATE S_THTLHITCONFIRM
SpriteName = SPR_THTL
SpriteFrame = FF_ANIMATE|Z
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_THTLHITCONFIRM

FOLLOWER
Name = Thistle
Icon = ICOFTHTL
Category = Fanworks
HornSound = DSFHTHTL
DefaultColor = pomegranate
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 35*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 53*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_THTLIDLE
HurtState = S_THTLHURT
LoseState = S_THTLLOSE
WinState = S_THTLWIN
HitConfirmState = S_THTLHITCONFIRM
