FREESLOT
SPR_CGGG
sfx_FHCGGG
S_CGGGIDLE
S_CGGGHURT
S_CGGGWIN
S_CGGGHITCONFIRM

STATE S_CGGGIDLE
SpriteName = SPR_CGGG
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 5 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_CGGGIDLE

STATE S_CGGGHURT
SpriteName = SPR_CGGG
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 5 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_CGGGHURT

STATE S_CGGGWIN
SpriteName = SPR_CGGG
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 5 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_CGGGWIN

STATE S_CGGGHITCONFIRM
SpriteName = SPR_CGGG
SpriteFrame = FF_ANIMATE|S
Duration = -1
Var1 = 5 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_CGGGHITCONFIRM

FOLLOWER
Name = Golden_Gear
Icon = ICOFCGGG
Category = Fanworks
HornSound = DSFHCGGG
DefaultColor = mauve
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 35*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 55*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_CGGGIDLE
HurtState = S_CGGGHURT
WinState = S_CGGGWIN
HitConfirmState = S_CGGGHITCONFIRM
