Maincfg Category
IntroToPlay = 128
NumDemos = 0
CustomVersion = CDR V1.5
SPStage_Start = D0
SMPStage_Start = 60
TutorialMap = 0
Gamedata = SL_CDR.dat

Clear All

Level D0
Levelname = Shoal Coast
Music = SHOAL
Keywords = SCZ
TypeOfLevel = Singleplayer,Co-op
NextLevel = D1
SkyNum = 500
SkyboxScale = 64
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level D1
Levelname = Sunrise Uplands
Act = 1
Music = SRISE1
Keywords = SUZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = D2
SkyNum = 81
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level D2
Levelname = Sunrise Uplands
Act = 2
Music = SRISE2
Keywords = SUZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = D3
SkyNum = 81
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level D3
Levelname = Sunrise Uplands
Act = 3
Music = EGGMN
Keywords = SUZ3
TypeOfLevel = Singleplayer,Co-op
NextLevel = D4
SkyNum = 81
RecordAttack = true
LevelSelect = 1
BonusType = Boss
StartRings = 10
WarningTitle = true
SaveGame = true

Level D4
Levelname = Shrewd Blizzard
Act = 1
Music = SHREW1
Keywords = SBZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = D5
Weather = 2
SkyNum = 30
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level D5
Levelname = Shrewd Blizzard
Act = 2
Music = SHREW2
Keywords = SBZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = D6
Weather = 2
SkyNum = 17
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level D6
Levelname = Shrewd Blizzard
Act = 3
Bonustype = Boss
Music = EGGMN
Keywords = SBZ3
TypeOfLevel = Singleplayer,Co-op
NextLevel = D7
SkyNum = 17
RecordAttack = true
LevelSelect = 1
Weather = 2
StartRings = 10
WarningTitle = true
SaveGame = true

Level D7
Levelname = Nightlight Gully
Act = 1
Music = NIGHT1
Keywords = NGZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = D8
SkyNum = 82
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64

Level D8
Levelname = Nightlight Gully
Act = 2
Music = NIGHT2
Keywords = NGZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = D9
SkyNum = 82
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64

Level D9
Levelname = Nightlight Gully
Act = 3
Music = EGGMN
Keywords = NGZ3
TypeOfLevel = Singleplayer,Co-op
NextLevel = DA
SkyNum = 82
RecordAttack = true
LevelSelect = 1
SaveGame = true
BonusType = Boss
StartRings = 10
WarningTitle = true
SkyboxScale = 64

Level DA
Levelname = Terrace Mountain
Act = 1
Music = TERNC1
Keywords = TMZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = DB
SkyNum = 12
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level DB
Levelname = Terrace Mountain
Act = 2
Music = TERNC2
Keywords = TMZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = DC
SkyNum = 12
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level DC
Levelname = Terrace Mountain
Act = 3
Music = BADNK
Keywords = TMZ3
TypeOfLevel = Singleplayer,Co-op
NextLevel = DD
SkyNum = 12
RecordAttack = true
LevelSelect = 1
BonusType = Boss
StartRings = 10
WarningTitle = true
SaveGame = true

Level DD
Levelname = Molten Tunnels
Act = 1
Music = MOLTEN
Keywords = MTZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = DE
SkyNum = 7
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level DE
Levelname = Molten Tunnels
Act = 2
Music = EGGMN
Keywords = MTZ2
TypeOfLevel = Singleplayer,Co-op
NextLevel = DF
SkyNum = 7
RecordAttack = true
LevelSelect = 1
BonusType = Boss
StartRings = 10
LUA.oldeggp = true
WarningTitle = true
SaveGame = true

Level DF
Levelname = Amaranthine Outpost
Act = 1
Music = AMAR1
Keywords = AMOZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = DG
SkyNum = 301
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level DG
Levelname = Amaranthine Outpost
Act = 2
Music = AMAR2
Keywords = AMOZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = DH
SkyNum = 301
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level DH
Levelname = Amaranthine Outpost
Act = 3
Music = BADNK
Keywords = AMOZ3
TypeOfLevel = Singleplayer,Co-op
NextLevel = DI
SkyNum = 301
RecordAttack = true
LevelSelect = 1
BonusType = Boss
StartRings = 10
WarningTitle = true
SaveGame = true

Level DI
Levelname = Dry Gulch
Act = 1
Music = GULCH1
Keywords = DGZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = DJ
SkyNum = 100
SkyboxScale = 0
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level DJ
Levelname = Dry Gulch
Act = 2
Music = GULCH2
Keywords = DGZ2
TypeOfLevel = Singleplayer,Co-op
NextLevel = DK
SkyNum = 100
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level DK
Levelname = Dry Gulch
Act = 3
Music = EGGMN
Keywords = DGZ3
TypeOfLevel = Singleplayer,Co-op
NextLevel = DL
SkyNum = 100
RecordAttack = true
LevelSelect = 1
BonusType = Boss
StartRings = 10
WarningTitle = true
SaveGame = true

Level DL
Levelname = Desolated City
Act = 1
Music = DESOL1
Keywords = DCZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = DM
SkyNum = 159
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level DM
Levelname = Desolated City
Act = 2
Music = DESOL2
Keywords = DCZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = DN
SkyNum = 159
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level DN
Levelname = Desolated City
Act = 3
Bonustype = Boss
Music = METAL
Keywords = DCZ3
TypeOfLevel = Singleplayer,Co-op
NextLevel = DO
SkyNum = 11
Weather = 1
RecordAttack = true
LevelSelect = 1
StartRings = 10
WarningTitle = true
SaveGame = true

Level DO
Levelname = Cyberdime Core
Act = 1
Music = CYBER1
Keywords = CCZ1
TypeOfLevel = Singleplayer,Co-op
NextLevel = DP
SkyNum = 84
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level DP
Levelname = Cyberdime Core
Act = 2
Music = CYBER2
Keywords = CCZ2
TypeOfLevel = Singleplayer,Co-op
NextLevel = DQ
SkyNum = 84
RecordAttack = true
LevelSelect = 1
SaveGame = true

Level DQ
Levelname = Cyberdime Core
Act = 3
Bonustype = Boss
Music = CYBER3
Keywords = CCZ3
TypeOfLevel = Singleplayer,Co-op
NextLevel = 1102
SkyNum = 85
RecordAttack = true
LevelSelect = 1
StartRings = 10
SaveGame = true
WarningTitle = true

Level DV
Levelname = Frozen Valley
Music = FROZE
Keywords = FVZ
TypeOfLevel = Singleplayer,Co-op
NextLevel = Title
Unlockable = 4
SkyNum = 9
RecordAttack = true
LevelSelect = 1
Weather = 2
Subtitle = The first map i ever made
SelectHeading = Legacy CDR Stages

Level DW
Levelname = Terrace Trees
Subtitle = Legacy Stage
Music = TREES1
Keywords = TTZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = Title
Unlockable = 5
SkyNum = 40
RecordAttack = true
LevelSelect = 1
SelectHeading = Legacy CDR Stages

Level DX
Levelname = Dark Woods
Music = WOODS
Keywords = DWZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Unlockable = 6
NextLevel = Title
SkyNum = 20
Weather = 1
RecordAttack = true
LevelSelect = 1
SelectHeading = Legacy CDR Stages

Level DY
Levelname = Timeless Wastes
Music = WASTE1
Keywords = TWZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = Title
Unlockable = 7
SkyNum = 20
RecordAttack = true
LevelSelect = 1
SelectHeading = Legacy CDR Stages

Level DZ
Levelname = Digital Memories
Music = MEMOR
Keywords = DMZ
TypeOfLevel = Singleplayer,Co-op
NextLevel = Title
Unlockable = 8
SkyNum = 85
RecordAttack = true
BonusType = Boss
SelectHeading = Boss Rush
LevelSelect = 1
WarningTitle = true

Level 99
Levelname = 
Music =
TypeOfLevel = Singleplayer
NextLevel = 99
SkyNum = 84
LevelSelect = 99

#super secret level! (for now atleast)

Level DU
Levelname = Molten Tunnels
Subtitle = Unfinished Work In Progress
Act = 2
Music = RVZ2
TypeOfLevel = Singleplayer,Co-op
NextLevel = DE
SkyNum = 7
RecordAttack = false
LevelSelect = 0
Hidden = True

#Special Stages! Replaces the main 7 NIGHTS levels

Level 50
LevelName = Upbeat Dawn
Subtitle = ^3Special Stage 1
Music = CSPEC1
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 90
SpecialStageSpheres = 150
NextLevel = 51
SkyNum = 81

Level 51
LevelName = Blustery Edge
Subtitle = ^9Special Stage 2
Music = CSPEC1
TypeOfLevel = Singleplayer,Co-op
NextLevel = 52
SpecialStageTime = 120
SpecialStageSpheres = 190
SkyNum = 30
Weather = 2

Level 52
LevelName = Soggy Mauve
Subtitle = ^4Special Stage 3
Music = CSPEC1
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 130
SpecialStageSpheres = 210
NextLevel = 53
SkyNum = 82

Level 53
LevelName = Spider's Cave
Subtitle = ^8Special Stage 4
Music = CSPEC2
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 140
SpecialStageSpheres = 220
NextLevel = 54
SkyNum = 12

Level 54
LevelName = Pomegranate Facility
Subtitle = ^7Special Stage 5
Music = CSPEC2
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 160
SpecialStageSpheres = 250
NextLevel = 55
SkyNum = 301

Level 55
LevelName = Parched Decrepitude
Subtitle = ^5Special Stage 6
Music = CSPEC2
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 180
SpecialStageSpheres = 280
NextLevel = 56
SkyNum = 100

Level 56
LevelName = Artifical Retroscape
Subtitle = ^6Special Stage 7
Music = CSPEC3
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 200
SpecialStageSpheres = 400
NextLevel = 56
SkyNum = 84

#Multiplayer version for massively increased sphere requirements

Level 60
LevelName = Upbeat Dawn
Subtitle = ^3Special Stage 1 (MP Version)
Music = CSPEC1
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 90
SpecialStageSpheres = 300
NextLevel = 61
SkyNum = 81

Level 61
LevelName = Blustery Edge
Subtitle = ^9Special Stage 2 (MP Version)
Music = CSPEC1
TypeOfLevel = Singleplayer,Co-op
NextLevel = 52
SpecialStageTime = 120
SpecialStageSpheres = 350
SkyNum = 30
Weather = 2

Level 62
LevelName = Soggy Mauve
Subtitle = ^4Special Stage 3 (MP Version)
Music = CSPEC1
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 130
SpecialStageSpheres = 370
NextLevel = 63
SkyNum = 82

Level 63
LevelName = Spider's Cave
Subtitle = ^8Special Stage 4 (MP Version)
Music = CSPEC2
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 140
SpecialStageSpheres = 425
NextLevel = 64
SkyNum = 12

Level 64
LevelName = Pomegranate Facility
Subtitle = ^7Special Stage 5 (MP Version)
Music = CSPEC2
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 160
SpecialStageSpheres = 450
NextLevel = 65
SkyNum = 301

Level 65
LevelName = Parched Decrepitude
Subtitle = ^5Special Stage 6 (MP Version)
Music = CSPEC2
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 180
SpecialStageSpheres = 510
NextLevel = 66
SkyNum = 100

Level 66
LevelName = Artifical Retroscape
Subtitle = ^6Special Stage 7 (MP Version)
Music = CSPEC3
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 200
SpecialStageSpheres = 1000
NextLevel = 66
SkyNum = 84

ExtraEmblem 1
Name = Game Complete
Objective = Complete 1P Mode
ConditionSet = 3
Sprite = U
Color = SKINCOLOR_BLUE

ExtraEmblem 2
Name = All Emeralds
Objective = Complete 1P Mode with all Emeralds
ConditionSet = 12
Sprite = H
Color = SKINCOLOR_GREY

ExtraEmblem 3
Name = Perfect Bonus
Objective = Score a Perfect Bonus
ConditionSet = 103
Sprite = F
Color = SKINCOLOR_RUST

Unlockable 1
Name = Record Attack
Objective = Complete Shoal Coast Zone
Height = 0
ConditionSet = 1
Type = RecordAttack

Unlockable 2
Name = Play as Fang
Objective = Complete Arid Canyon Zone
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
Objective = Complete the game
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 4
Name = Frozen Valley Zone
Objective = Obtain 5 Emblems
ConditionSet = 4
Type = Warp
Var = 239

Unlockable 5
Name = Terrace Trees Zone
Objective = Obtain 10 Emblems
ConditionSet = 5
Type = Warp
Var = 240

Unlockable 6
Name = Dark Woods Zone
Objective = Obtain 15 Emblems
ConditionSet = 6
Type = Warp
Var = 241

Unlockable 7
Name = Timeless Wastes Zone
Objective = Obtain 20 Emblems
ConditionSet = 7
Type = Warp
Var = 242

Unlockable 8
Name = Digital Memories Zone
Objective = Obtain 25 Emblems
ConditionSet = 8
Type = Warp
Var = 243

Unlockable 23
Name = Play as Amy
Objective = Complete Frozen Hillside Zone
Height = 0
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 28
Name = Pandora's Box
Objective = Obtain all 65 Emblems
Height = 0
ConditionSet = 28
Type = Pandora
NoChecklist = true

#Record Attack
ConditionSet 1
Condition1 = MapBeaten D0

#Game Clear
ConditionSet 3
Condition1 = GameClear 1

#Frozen Valley
ConditionSet 4
Condition1 = TotalEmblems 5

#Terrance Trees
ConditionSet 5
Condition1 = TotalEmblems 10

#Dark Woods
ConditionSet 6
Condition1 = TotalEmblems 15

#Timeless Wastes
ConditionSet 7
Condition1 = TotalEmblems 20

#Digital Memories
ConditionSet 8
Condition1 = TotalEmblems 25

#Game Clear with all Emeralds
ConditionSet 12
Condition1 = AllEmeralds 1

# Collect all 65 emblems
ConditionSet 28
Condition1 = TotalEmblems 65

# Perfect Bonus
ConditionSet 103
Condition1 = MapPerfect D0
Condition2 = MapPerfect D1
Condition3 = MapPerfect D2
Condition4 = MapPerfect D4
Condition5 = MapPerfect D5
Condition6 = MapPerfect D7
Condition7 = MapPerfect D8
Condition8 = MapPerfect DA
Condition9 = MapPerfect DB
Condition10 = MapPerfect DD
Condition11 = MapPerfect DE
Condition12 = MapPerfect DG
Condition13 = MapPerfect DH
Condition14 = MapPerfect DJ
Condition15 = MapPerfect DK
Condition16 = MapPerfect DM
Condition17 = MapPerfect DN
Condition18 = MapPerfect DP
Condition19 = MapPerfect DQ

#Shoal Coast Zone

Emblem
Type = Time
Var = 75*TICRATE
MapNum = 208
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 230
MapNum = 208
Sprite = R
Color = SKINCOLOR_GOLD

#Sunrise Uplands Zone 1

Emblem
Type = Time
Var = 110*TICRATE
MapNum = 209
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 310
MapNum = 209
Sprite = R
Color = SKINCOLOR_GOLD

#Sunrise Uplands Zone 2

Emblem
Type = Time
Var = 130*TICRATE
MapNum = 210
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 450
MapNum = 210
Sprite = R
Color = SKINCOLOR_GOLD

#Sunrise Uplands Zone 3

Emblem
Type = Time
Var = 30*TICRATE
MapNum = 211
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 211
Sprite = S
Color = SKINCOLOR_BROWN

#Shrewd Blizzard Zone 1

Emblem
Type = Time
Var = 115*TICRATE
MapNum = 212
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 210
MapNum = 212
Sprite = R
Color = SKINCOLOR_GOLD

#Shrewd Blizzard Zone 2

Emblem
Type = Time
Var = 105*TICRATE
MapNum = 213
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 290
MapNum = 213
Sprite = R
Color = SKINCOLOR_GOLD

#Shrewd Blizzard Zone 3

Emblem
Type = Time
Var = 50*TICRATE
MapNum = 214
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 214
Sprite = S
Color = SKINCOLOR_BROWN

#Nightlight Gully Zone 1

Emblem
Type = Time
Var = 95*TICRATE
MapNum = 215
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = 215
Sprite = R
Color = SKINCOLOR_GOLD

#Nightlight Gully Zone 2

Emblem
Type = Time
Var = 109*TICRATE
MapNum = 216
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 245
MapNum = 216
Sprite = R
Color = SKINCOLOR_GOLD

#Nightlight Gully Zone 3

Emblem
Type = Time
Var = 45*TICRATE
MapNum = 217
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 217
Sprite = S
Color = SKINCOLOR_BROWN

#Terrace Mountain Zone 1

Emblem
Type = Time
Var = 100*TICRATE
MapNum = 218
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 245
MapNum = 218
Sprite = R
Color = SKINCOLOR_GOLD

#Terrace Mountain Zone 2

Emblem
Type = Time
Var = 125*TICRATE
MapNum = 219
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 190
MapNum = 219
Sprite = R
Color = SKINCOLOR_GOLD

#Terrace Mountain Zone 3

Emblem
Type = Time
Var = 70*TICRATE
MapNum = 220
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 220
Sprite = S
Color = SKINCOLOR_BROWN

#Molten Tunnels Zone 1

Emblem
Type = Time
Var = 125*TICRATE
MapNum = 221
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 215
MapNum = 221
Sprite = R
Color = SKINCOLOR_GOLD

#Molten Tunnels Zone 2

Emblem
Type = Time
Var = 105*TICRATE
MapNum = 222
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 222
Sprite = S
Color = SKINCOLOR_BROWN

#Amaranthine Outpost Zone 1

Emblem
Type = Time
Var = 90*TICRATE
MapNum = 223
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 220
MapNum = 223
Sprite = R
Color = SKINCOLOR_GOLD

#Amaranthine Outpost Zone 2

Emblem
Type = Time
Var = 135*TICRATE
MapNum = 224
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 150
MapNum = 224
Sprite = R
Color = SKINCOLOR_GOLD

#Amaranthine Outpost Zone 3

Emblem
Type = Time
Var = 90*TICRATE
MapNum = 225
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 225
Sprite = S
Color = SKINCOLOR_BROWN

#Dry Gulch Zone 1

Emblem
Type = Time
Var = 165*TICRATE
MapNum = 226
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 180
MapNum = 226
Sprite = R
Color = SKINCOLOR_GOLD

#Dry Gulch Zone 2

Emblem
Type = Time
Var = 170*TICRATE
MapNum = 227
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = 227
Sprite = R
Color = SKINCOLOR_GOLD

#Dry Gulch Zone 3

Emblem
Type = Time
Var = 95*TICRATE
MapNum = 228
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 228
Sprite = S
Color = SKINCOLOR_BROWN

#Desolated City Zone 1

Emblem
Type = Time
Var = 145*TICRATE
MapNum = 229
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 250
MapNum = 229
Sprite = R
Color = SKINCOLOR_GOLD

#Desolated City Zone 2

Emblem
Type = Time
Var = 138*TICRATE
MapNum = 230
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 270
MapNum = 230
Sprite = R
Color = SKINCOLOR_GOLD

#Desolated City Zone 3

Emblem
Type = Time
Var = 120*TICRATE
MapNum = 231
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 231
Sprite = S
Color = SKINCOLOR_BROWN

#CyberDime Core Zone 1

Emblem
Type = Time
Var = 240*TICRATE
MapNum = 232
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 180
MapNum = 232
Sprite = R
Color = SKINCOLOR_GOLD

#CyberDime Core Zone 2

Emblem
Type = Time
Var = 360*TICRATE
MapNum = 233
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 345
MapNum = 233
Sprite = R
Color = SKINCOLOR_GOLD

#CyberDime Core Zone 3

Emblem
Type = Time
Var = 135*TICRATE
MapNum = 234
Sprite = T
Color = SKINCOLOR_GREY

#Frozen Valley Zone

Emblem
Type = Rings
Var = 170
MapNum = 239
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 15*TICRATE
MapNum = 239
Sprite = T
Color = SKINCOLOR_GREY

#Terrace Trees Zone

Emblem
Type = Rings
Var = 335
MapNum = 240
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 190*TICRATE
MapNum = 240
Sprite = T
Color = SKINCOLOR_GREY

#Dark Woods Zone

Emblem
Type = Rings
Var = 220
MapNum = 241
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 200*TICRATE
MapNum = 241
Sprite = T
Color = SKINCOLOR_GREY

#Timeless Wastes Zone

Emblem
Type = Rings
Var = 370
MapNum = 242
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 250*TICRATE
MapNum = 242
Sprite = T
Color = SKINCOLOR_GREY

#Digital Memories Zone

Emblem
Type = Time
Var = 600*TICRATE
MapNum = 243
Sprite = T
Color = SKINCOLOR_GREY