// Texture definitions generated by SLADE3
// on Sat May  9 13:56:25 2020

WallTexture "SKY600", 1024, 512
{
	Patch "GFSK00", 0, 0
	Patch "GFSK00", 512, 0
	Patch "GFSK00", 256, 0
	Patch "GFSK00", 768, 0
	Patch "GFSK00", 128, 0
	Patch "GFSK00", 640, 0
	Patch "GFSK00", 384, 0
	Patch "GFSK00", 896, 0
	Patch "GFSK02", 0, 195
	Patch "GFSK02", 0, 259
	{
		FlipY
		Alpha 0.40
		Style Translucent
	}
}

WallTexture "SCZRAIL", 128, 48
{
	Patch "GFZRAIL2", 0, 0
	Patch "SCZGRASS", 0, 32
}

Texture "FFZWAL1", 128, 128
{
	Patch "LAKEWAL8", 0, 0
	Patch "MECH3", 2, -1
}

Texture "FFZWAL2", 128, 128
{
	Patch "LAKEWALA", 0, 0
	Patch "MECH2", 0, 0
	Patch "MECH2", -65, -97
}

Texture "FFZWAL3", 128, 128
{
	Patch "LAKEWAL9", 0, 0
	Patch "MECH1", -34, -28
	Patch "MECH1", -97, -67
}

Texture "LAKECRK", 128, 128
{
	Patch "LAKEWALD", 0, 0
	Patch "CRACKS", 0, 0
}

// End of texture definitions
