##Vapor Garden by .Jazz.##
##Spriting and texture assistance by Chrispy##

#Battle Mode conversion by Logan8r
#Battle Mode Music made Woofle 



##CUSTOM OBJECTS##

Freeslot
SPR_SSUN
MT_SUN
S_SSUN
SPR_STAT
MT_STATUE
S_STAT
SPR_TSTT
MT_STATUE2
S_TSTT
SPR_OKHN
MT_STATUE3
S_OSTT
SPR_FRT1
MT_FRUIT1
S_FRT1
SPR_FRT2
MT_FRUIT2
S_FRT2
SPR_FRT3
MT_FRUIT3
S_FRT3
SPR_FSTA
MT_FISHSTATUE
S_FSTA

Object MT_SUN
#$Name Sun
#$Sprite SSUNA0
MapThingNum =  3000
SpawnState = S_SSUN
Radius = 12*FRACUNIT
Height = 12*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_FLOAT|MF_NOCLIP

State S_SSUN
SpriteName = SSUN
SpriteSubNumber = 0


Object MT_STATUE
#$Name Statue
#$Sprite STATA0
MapThingNum =  3001
SpawnState = S_STAT
Radius = 24*FRACUNIT
Height = 96*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_STAT
SpriteName = STAT
SpriteSubNumber = 0

Object MT_STATUE2
#$Name Statue 2
#$Sprite TSTTA0
MapThingNum =  3002
SpawnState = S_TSTT
Radius = 24*FRACUNIT
Height = 92*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_TSTT
SpriteName = TSTT
SpriteSubNumber = 0

Object MT_STATUE3
#$Name Statue 3
#$Sprite OKHNA0
MapThingNum =  3003
SpawnState = S_OSTT
Radius = 24*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_OSTT
SpriteName = OKHN
SpriteSubNumber = 0

Object MT_FRUIT1
#$Name Fruit 1
#$Sprite FRT1A0
MapThingNum =  3050
SpawnState = S_FRT1
Radius = 12*FRACUNIT
Height = 12*FRACUNIT
Flags = MF_SCENERY

State S_FRT1
SpriteName = FRT1
SpriteSubNumber = 0

Object MT_FRUIT2
#$Name Fruit 2
#$Sprite FRT2A0
MapThingNum =  3051
SpawnState = S_FRT2
Radius = 12*FRACUNIT
Height = 12*FRACUNIT
Flags = MF_SCENERY

State S_FRT2
SpriteName = FRT2
SpriteSubNumber = 0

Object MT_FRUIT3
#$Name Fruit 3
#$Sprite FRT3A0
MapThingNum =  3052
SpawnState = S_FRT3
Radius = 12*FRACUNIT
Height = 12*FRACUNIT
Flags = MF_SCENERY

State S_FRT3
SpriteName = FRT3
SpriteSubNumber = 0

Object MT_FISHSTATUE
#$Name Fish Statue
#$Sprite FSTAA0
MapThingNum =  3053
SpawnState = S_FSTA
Radius = 24*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_SCENERY

State S_FSTA
SpriteName = FSTA
SpriteSubNumber = 0