Freeslot
SPR_OBCC
MT_OUTBACKCACTUS
S_OUTBACKCACTUS
SPR_OBTR
MT_OUTBACKTREE
S_OUTBACKTREE


Object MT_OUTBACKCACTUS
#$name Outback Cactus
#$Sprite OBCCA0
#$Category Outback Assests
MapThingNum = 3371
SpawnState = S_OUTBACKCACTUS
Radius = 12*FRACUNIT 
Height = 104*FRACUNIT
Flags = MF_SCENERY|MF_ENEMY|MF_NOHITLAGFORME|MF_PAIN
Mass = DMG_STUMBLE

State S_OUTBACKCACTUS
SpriteName = OBCC
SpriteFrame = A
Duration = -1

Object MT_OUTBACKTREE
#$name Outback Tree
#$Sprite OBTRA0
#$Category Outback Assests
MapThingNum = 3372
SpawnState = S_OUTBACKTREE
Radius = 12*FRACUNIT 
Height = 104*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY


State S_OUTBACKTREE
SpriteName = OBTR
SpriteFrame = A
Duration = -1