Freeslot
SFX_BKDM1
SFX_BKDM3
SFX_BKDM4
SFX_BKDM5
SFX_BKDM6
SFX_BKDM8
SPR_BABM
MT_BLACKARMSBOMB
S_BLACKARMSBOMB
SPR_BLNG
MT_BLACKARMSLUNG
S_BLACKARMSLUNG
SPR_BCTH
MT_BLACKCOMETTORCH
S_BLACKCOMETTORCH
SPR_BLKF
MT_BLACKCOMETFRUIT
S_BLACKCOMETFRUIT


Object MT_BLACKARMSBOMB
#$name Black Arms Bomb
#$Sprite BABMA0
#$Category Black Comet Assets
MapThingNum = 3367
SpawnState = S_BLACKARMSBOMB
Radius = 12*FRACUNIT 
Height = 104*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000
Mass = DMG_STUMBLE
Flags = MF_SPECIAL|MF_ENEMY|MF_NOHITLAGFORME|MF_PAIN|MF_DONTENCOREMAP|MF_FLOAT

State S_BLACKARMSBOMB
SpriteName = BABM
SpriteFrame = A
Duration = -1

Object MT_BLACKARMSLUNG
#$name Black Arms Lung?
#$Sprite BLNGA0
#$Category Black Comet Assets
MapThingNum = 3368
SpawnState = S_BLACKARMSLUNG
Radius = 12*FRACUNIT 
Height = 104*FRACUNIT
Flags = MF_SCENERY|MF_SOLID


State S_BLACKARMSLUNG
SpriteName = BLNG
SpriteFrame = A
Duration = -1

Object MT_BLACKCOMETTORCH
#$name Black Comet Torch
#$Sprite BCTHA0
#$Category Black Comet Assets
MapThingNum = 3369
SpawnState = S_BLACKCOMETTORCH
Radius = 12*FRACUNIT 
Height = 104*FRACUNIT
Flags = MF_SCENERY|MF_SOLID

State S_BLACKCOMETTORCH
SpriteName = BCTH
SpriteFrame = A
Duration = -1

Object MT_BLACKCOMETFRUIT
#$name Black Comet Fruit
#$Sprite BLKFA0
#$Category Black Comet Assets
MapThingNum = 3370
SpawnState = S_BLACKCOMETFRUIT
Radius = 12*FRACUNIT 
Height = 104*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000
Mass = DMG_STUMBLE
Flags = MF_SPECIAL|MF_ENEMY|MF_NOHITLAGFORME|MF_PAIN|MF_DONTENCOREMAP|MF_MISSILE

State S_BLACKCOMETFRUIT
SpriteName = BLKF
SpriteFrame = A
Duration = -1