Cup Boost
Realname = Boost
Icon = CUP_BOST
LevelList = DR_PoloyForest,DR_MEGABlackComet,DR_VancouverVelocity1,DR_BurningFrost,CW_Wonder_Museum
BonusGame = RR_World1Map,RR_FrigidCove
SpecialStage = RR_SealedStarSeinoclab
Monitor = 1

Cup Frenzy
Realname = Frenzy
Icon = CUP_FRZY
LevelList = SD2_Emerald_Hill1,SD2_Hill_Top1,DR_KnotholeVillage,DR_BurningFrost_R,DR_SSRainbowRoad
BonusGame = RR_ToyKingdom,RR_MegaMarble
SpecialStage = RR_SealedStarAlliv
Monitor = 1

Cup Hover
Realname = Hover
Icon = CUP_HOVR
LevelList = DR_SpeedSkating,SD2_Ice_Cap,SNES_Mario_Super_Circuit,DR_BlackComet
BonusGame = RR_TailsLab,RR_MegaLabyrinth
SpecialStage = DR_SpeedSkating
Monitor = 1

Level DR_PoloyForest
LevelName = Poloy Forest
TypeofLevel = Race
NumLaps = 3
SkyTexture = ~151
Music = TAROFO
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level DR_MegaBlackComet
LevelName = MEGA Black Comet
TypeofLevel = Race
NumLaps = 5
PositionMusic = MBCZRS
SkyTexture = ~151
Music = MBCZBC
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level DR_VancouverVelocity1
LevelName = Vancouver Velocity
Act = 1
NoZone = True
TypeofLevel = Race
NumLaps = 4
SkyTexture = ~151
Music = VANVEL,VANCOU
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level DR_KnotholeVillage
LevelName = Knothole Village
TypeofLevel = Race
NumLaps = 4
PositionMusic = KVZRS
SkyTexture = ~151
Music = KVZFFZ,KVZSH2,KVZBSB
Mobjscale = FRACUNIT/3
LightContrast = 64
LightAngle = 90
NoVisitNeeded = true
Followers = Bat,Canary,Chao,Dove,Puffin,Flicky,Red Flicky,Pink Flicky,Green Flicky,Clucky

Level RR_SealedStarSeinoclab
MenuTitle = Seinoclab
LevelName = Sealed Star
Act = 1
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = STHOSS
LightContrast = 80

Level SD2_Emerald_Hill1
LevelName = SD2 Emerald Hill
Act = 1
TypeofLevel = Race
NumLaps = 6
PositionMusic = SD2RS
SkyTexture = SDEHBG
SkyboxScale = 8
Music = SD2EH,SD2EHG
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level SD2_Hill_Top1
LevelName = SD2 Hill Top
Act = 1
TypeofLevel = Race
NumLaps = 2
PositionMusic = SD2RS
SkyTexture = ~151
SkyboxScale = 8
Music = HITOZ,SD2HT
Mobjscale = FRACUNIT/3
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level DR_BurningFrost
LevelName = Burning Frost
TypeofLevel = Battle,Race
NumLaps = 3
SkyTexture = ~151
Music = BUFRZ,BFCHIL
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true
Followers = Snowman,Sol

Level DR_BurningFrost_R
LevelName = Burning Frost
Zonetime = Reverse
TypeofLevel = Race
NumLaps = 3
NoZone = True
SkyTexture = ~151
Music = BUFRZ,BFCHIL
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true
Followers = Snowman,Sol

Level DR_SSRainbowRoad
LevelName = Saturn Rainbow Road
TypeofLevel = Race
NumLaps = 3
SkyTexture = SSSKY00
Music = SSTAR,N64RR,SSRRFL
Mobjscale = FRACUNIT/4
LightContrast = 80
NoZone = True
NoVisitNeeded = true
PositionMusic = _SHORE
Followers = Goddess

Level CW_Wonder_Museum
LevelName = Wonder Museum
TypeofLevel = Race
NumLaps = 3
PositionMusic = WNMSRS
SkyTexture = ~229
NoZone = True
Music = WONDER,WONDER,WONMUS
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true
Followers = Bat,Canary,Chao,Dove,Puffin,Flicky,Red Flicky,Pink Flicky,Green Flicky,Clucky

Level RR_SealedStarAlliv
MenuTitle = Alliv
LevelName = Sealed Star
Act = 4
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = SHSSBS
LightContrast = 80

Level SNES_Mario_Super_Circuit
LevelName = SNES Mario Super
ZoneTitle = Circuit
TypeofLevel = Race
NumLaps = 6
LapsPerSection = 3
SkyTexture = ~064
Music = LUIRAC,FRNFAC
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level DR_BlackComet
LevelName = Black Comet
TypeofLevel = Race
Act = 2
NumLaps = 3
SkyTexture = ~031
PositionMusic = MBCZRS
Music = BLKCOM,MBCZBC
Mobjscale = FRACUNIT/3
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true
Followers = Mono Beetle,Gold Beetle

Level DR_SpeedSkating
LevelName = Speed Skating
TypeofLevel = Race
NumLaps = 8
SkyTexture = ~151
Music = SPDSKT
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level SD2_Ice_Cap
LevelName = SD2 Ice Cap
TypeofLevel = Race
NumLaps = 5
SkyTexture = ~151
PositionMusic = SD2RS
Music = ICECAP
Lua.Boat = True
Lua.Boat_BoatOnByDefault = True
Lua.Boat_SpeedIncrease = 0
Lua.Boat_DriftDip = False
Lua.Boat_DolphinJump = False
Lua.Boat_SpeedMul = 1
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true

Level SA2_ForTrueStory
LevelName = For True
ZoneTitle = Story
TypeofLevel = Race
Numlaps = 60
PositionMusic = FTRURS
SkyTexture = ~151
Music = FORTRU
Mobjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
NoVisitNeeded = true