Freeslot
MT_SPIKERBADNIK

Object MT_SPIKERBADNIK
#$name Spiker
#$Sprite CLBDA0
#$Category Badniks
MapThingNum = 3815
SpawnState = S_SPIKERBADNIK
Radius = 12*FRACUNIT 
Height = 104*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000
Mass = DMG_STUMBLE
Flags = MF_SPECIAL|MF_ENEMY|MF_NOHITLAGFORME|MF_PAIN|MF_DONTENCOREMAP

State S_SPIKERBADNIK
SpriteName = CLBD
SpriteFrame = A
Duration = -1