Freeslot
MT_COMBATWALKER
SPR_KUWA
S_COMBATWALKER


Object MT_COMBATWALKER
$Name Kukku_Combat_Walker
$Sprite KUWA
MapThingNum = 3366
SpawnState = S_COMBATWALKER
SpawnHealth = 1000
DeathState  = S_NULL
Radius = 18*FRACUNIT
Height = 48*FRACUNIT
Speed = 4*FRACUNIT
Mass = DMG_STUMBLE
Flags  = MF_SCENERY|MF_RUNSPAWNFUNC

State S_COMBATWALKER
SpriteName = KUWA
SpriteSubNumber = A
Duration = -1
Action = A_SetScale
Var1 = 1*FRACUNIT
Var2 = 0
Next = S_COMBATWALKER