Freeslot
SPR_KUWA
MT_COMBATWALKER
S_COMBATWALKER1
S_COMBATWALKER2
SPR_KUHV
MT_COMBATHOVERPOD
S_COMBATHOVERPOD1
S_COMBATHOVERPOD2
SPR_KUBB
MT_BOMBTHROWER
S_BOMBTHROWER1
S_BOMBTHROWER2
S_BOMBTHROWER3
S_BOMBTHROWER4

Object MT_COMBATWALKER
#$name Kukku Combat Walker
#$Sprite KUWA
#$Category Battle Bird Armada Assets
MapThingNum = 3366
SpawnState = S_COMBATWALKER1
Radius = 12*FRACUNIT 
Height = 104*FRACUNIT
Flags = MF_ENEMY|MF_PAIN
Mass = DMG_STUMBLE

State S_COMBATWALKER1
SpriteName = KUWA
SpriteFrame = A
Duration = 17
Next = S_COMBATWALKER2

State S_COMBATWALKER2
SpriteName = KUWA
SpriteFrame = B
Duration = 17
Next = S_COMBATWALKER1

Object MT_COMBATHOVERPOD
#$name Kukku Combat Hover Pod
#$Sprite KUHV
#$Category Battle Bird Armada Assets
MapThingNum = 3365
SpawnState = S_COMBATHOVERPOD1
Radius = 12*FRACUNIT 
Height = 104*FRACUNIT
Flags = MF_ENEMY|MF_PAIN
Mass = DMG_STUMBLE

State S_COMBATHOVERPOD1
SpriteName = KUHV
SpriteFrame = A
Duration = 17
Next = S_COMBATHOVERPOD2

State S_COMBATHOVERPOD2
SpriteName = KUHV
SpriteFrame = B
Duration = 17
Next = S_COMBATHOVERPOD1

Object MT_BOMBTHROWER
#$name Kukku Bomb Throwing Combatant
#$Sprite KUBB
#$Category Battle Bird Armada Assets
MapThingNum = 3364
SpawnState = S_BOMBTHROWER1
Radius = 12*FRACUNIT 
Height = 104*FRACUNIT
Flags = MF_ENEMY|MF_PAIN
Mass = DMG_STUMBLE

State S_BOMBTHROWER1
SpriteName = KUBB
SpriteFrame = A
Duration = 9
Next = S_BOMBTHROWER2

State S_BOMBTHROWER2
SpriteName = KUBB
SpriteFrame = B
Duration = 9
Next = S_BOMBTHROWER3

State S_BOMBTHROWER3
SpriteName = KUBB
SpriteFrame = C
Duration = 9
Next = S_BOMBTHROWER4

State S_BOMBTHROWER4
SpriteName = KUBB
SpriteFrame = B
Duration = 9
Next = S_BOMBTHROWER1