Freeslot
SPR_ATFL
MT_AZUREFLAME
S_AZUREFLAME1
S_AZUREFLAME2
S_AZUREFLAME3
S_AZUREFLAME4

#Large Green Flame
Object MT_AZUREFLAME
#$Name "Large Green Flame"
#$Sprite ATFL
#$Category "Azure Temple"
MapThingNum = 3204
SpawnState = S_AZUREFLAME1
ReactionTime = 8
Radius = 16*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOGRAVITY|MF_PAIN

State S_AZUREFLAME1
SpriteName = ATFL
SpriteFrame = A|FF_FULLBRIGHT
Duration = 3
Action = None
Var1 = 0
Var2 = 0
Next = S_AZUREFLAME2

State S_AZUREFLAME2
SpriteName = ATFL
SpriteFrame = B|FF_FULLBRIGHT
Duration = 3
Action = None
Var1 = 0
Var2 = 0
Next = S_AZUREFLAME3

State S_AZUREFLAME3
SpriteName = ATFL
SpriteFrame = C|FF_FULLBRIGHT
Duration = 3
Action = None
Var1 = 0
Var2 = 0
Next = S_AZUREFLAME4

State S_AZUREFLAME4
SpriteName = ATFL
SpriteFrame = D|FF_FULLBRIGHT
Duration = 3
Action = None
Var1 = 0
Var2 = 0
Next = S_AZUREFLAME1
