local Lib = CBW_Chaos_Library
Lib.AddBiomeSet('silvercascade', {
	FRACUNIT/2,		//neutral
	0,				//grass
	FRACUNIT,		//metal
	FRACUNIT,		//water
	FRACUNIT/10,	//medieval
	FRACUNIT/20,	//sand
	0,				//fire
	0,				//snow
	FRACUNIT/20,	//spooky
	FRACUNIT/10,	//slime
	FRACUNIT/8,		//cave
	FRACUNIT/10,	//amusement
	FRACUNIT/4,		//dark
	0,				//mario
})