// Texture definitions generated by SLADE3
// on Tue May 21 21:34:27 2024

Texture "CCOL_WL1", 256, 320
{
	Patch "CCOL_WBS", 0, 256
	Patch "CCOL_WBS", 128, 256
	Patch "CCOL_RW1", 0, 128
	Patch "CCOL_RW1", 128, 128
	Patch "CCOL_RT1", 0, 0
	Patch "CCOL_RT1", 128, 0
	{
		FlipX
	}
}

Texture "CCOL_WL2", 128, 192
{
	Patch "CCOL_WBS", 0, 0
	Patch "CCOL_RW1", 0, 64
}

Texture "CCOL_WL3", 128, 192
{
	Patch "CCOL_WBS", 0, 0
	Patch "CCOL_RW2", 0, 64
}

Texture "CCOL_CO2", 32, 256
{
	Patch "CCOL_COL", 0, 0
	Patch "CCOL_COL", 0, 128
	Patch "CCOL_CO1", 0, 103
}

Texture "CCOL_TRI", 512, 128
{
	Patch "CCOL_MRB", 128, 0
	Patch "CCOL_MRB", 256, 0
	Patch "CCOL_MRB", 384, 1
	Patch "CCOL_MRB", 0, 0
	Patch "CCOL_TR", 0, 64
	Patch "CCOL_TR", 384, 64
	{
		FlipX
	}
}

// End of texture definitions
