Freeslot
sfx_G111
sfx_G112
sfx_GX54
sfx_GX55
sfx_GX56
sfx_G200
sfx_G201
sfx_G202
sfx_G300
sfx_G301
sfx_G302
sfx_G303
sfx_G304
sfx_G305
sfx_G306
MT_MAYDAYSUBFLAME
S_MAYDAYSUBMARINEFLAME1
S_MAYDAYSUBMARINEFLAME2

Object MT_MAYDAYSUBFLAME
#$Name Mayday Submarine Flame
#$Sprite RRFFA0
#$Category Mayday Submarine Assets
MapThingNum = 30002
SpawnState = S_MAYDAYSUBMARINEFLAME1
Radius = 10*FRACUNIT 
Height = 128*FRACUNIT
Flags = MF_PAIN|MF_NOGRAVITY|MF_NOCLIP|MF_DRAWFROMFARAWAY|MF_NOCLIPHEIGHT
SpawnHealth = 1000

State S_MAYDAYSUBMARINEFLAME1
SpriteName = NULL
SpriteFrame = A
Action = A_RandomState
Var1 = S_MAYDAYSUBMARINEFLAME1
Var2 = S_MAYDAYSUBMARINEFLAME2
Duration = 5
Next = S_MAYDAYSUBMARINEFLAME1

State S_MAYDAYSUBMARINEFLAME2
SpriteName = RRFF
SpriteFrame = FF_FULLBRIGHT|FF_RANDOMANIM|FF_ANIMATE|A
Var1 = 9
Var2 = 3
Duration = -1
Next = S_MAYDAYSUBMARINEFLAME2