FREESLOT
SPR_JNJO
sfx_FHJNJO
S_JNJOIDLE

STATE S_JNJOIDLE
SpriteName = SPR_JNJO
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_JNJOIDLE

FOLLOWER
Name = jinjo
Icon = ICOFJNJO
Category = Banjo-Kazooie
HornSound = DSFHJNJO
DefaultColor = magenta
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 64*FRACUNIT
HorzLag = 2*FRACUNIT
VertLag = 4*FRACUNIT
AngleLag = 6*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_JNJOIDLE
