Freeslot
MT_MACH4BOOSTRING
S_MA4B1
S_MA4B2
S_MA4B3
S_MA4B4
S_MA4B5
S_MA4B6
S_MA4B7
S_MA4B8
S_MA4B9
S_MA4B10
SPR_MA4B

Thing MT_MACH4BOOSTRING
SpawnState = S_MA4B1
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_MA4B1
SpriteName = MA4B
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|A|FF_ANIMATE
Duration = 1
Var1 = 1
Var2 = 10
Next = S_MA4B2

State S_MA4B2
SpriteName = MA4B
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|B|FF_ANIMATE
Duration = 1
Next = S_MA4B3

State S_MA4B3
SpriteName = MA4B
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|C|FF_ANIMATE
Duration = 1
Next = S_MA4B4

State S_MA4B4
SpriteName = MA4B
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|D|FF_ANIMATE
Duration = 1
Next = S_MA4B5

State S_MA4B5
SpriteName = MA4B
SpriteFrame = TR_TRANS60|FF_PAPERSPRITE|E|FF_ANIMATE
Duration = 1
Next = S_MA4B6

State S_MA4B6
SpriteName = MA4B
SpriteFrame = TR_TRANS60|FF_PAPERSPRITE|F|FF_ANIMATE
Duration = 1
Next = S_NULL