Object MT_SPEECHBUBBLE
SpawnState = S_SPEECHBUBBLE
SpawnHealth = 1000
Radius = 8*FRACUNIT
Height = 8*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_SPEECHBUBBLE
SpriteName = SPCH
SpriteFrame = A
Duration = -1
Next = S_SPEECHBUBBLE