local function cooldown_voice(p, field)
    if p.mo != nil and p != nil
    if p.mo.valid and p.valid
   S_StartSound(p.mo, sfx_addfil , p)
    if (field ~= nil) then
    p.desirecooldown = tonumber(field)
    elseif field == nil
    p.desirecooldown = 10
    end
end
end

end

COM_AddCommand("voicecooldown", cooldown_voice)

local function voice_toggle(p)
    if p.mo != nil and p != nil
    if p.mo.valid and p.valid
   S_StartSound(p.mo, sfx_addfil , p)

    if p.voice == true
    p.voice = false
    elseif p.voice == false
    p.voice = true
    end

end
end

end

COM_AddCommand("voice", voice_toggle)