Freeslot
S_THEH
SPR_THEH
S_PLAY_TAUNT
SPR_TAUNT

State S_THEH
SpriteName = THEH
SpriteFrame = A
Duration = -1
Var1 = 10
Var2 = 10
Next = S_THEH

State S_PLAY_TAUNT
SpriteName = SPR_TAUNT
SpriteFrame = A|FF_ANIMATE
Duration = 4
Next = S_PLAY_TAUNT
Var1 = 1
Var2 = 2