Freeslot
S_THEH
SPR2_THEH
S_TERRATAUNT
SPR_TERT
S_TERRA_DAMAGE1
S_TERRA_DAMAGE2
S_TERRA_DAMAGE3
S_TERRA_DAMAGE4

State S_TERRA_DAMAGE1
SpriteName = SPR_PLAY
SpriteFrame = SPR2_ROLL
Next = S_TERRA_DAMAGE2
Duration = 2
Var1 = 0
Var2 = 0

State S_TERRA_DAMAGE2
SpriteName = SPR_PLAY
SpriteFrame = SPR2_ROLL
Next = S_TERRA_DAMAGE3
Duration = 3
Var1 = 0
Var2 = 0

State S_TERRA_DAMAGE3
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEL
Next = S_TERRA_DAMAGE4
Duration = 1
Var1 = 0
Var2 = 0

State S_TERRA_DAMAGE4
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEL
Next = S_PLAY_SPRING
Duration = 10
Var1 = 0
Var2 = 0

Sprite2 SPR2_THEH
Default = SPR2_STND

State S_THEH
SpriteName = SPR_PLAY
SpriteFrame = SPR2_THEH|A
Duration = -1
Var1 = 10
Var2 = 10
Next = S_THEH

State S_TERRATAUNT
SpriteName = SPR_TERT
SpriteFrame = FF_ANIMATE|A
Duration = 4
Next = S_TERRATAUNT
Var1 = 2
Var2 = 5