- What permissions do you give others to modify and/or maintain your submission?
- Modify: ASK ME - Maintain: YES - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. I do, however, give permission for my entire submission to be maintained by others.
About time I properly released something! I bet even Tails and Dr.Eggman didn't think that was possible.
This is a map made for Kart based on Pokémon Mystery Dungeon: Explorers of Darkness/Time/Sky, more specifically, the eponimous dungeon. Race through this sprint map as fast as you can, a certain deity of Time is waiting for you at the end...
The internal spot is for the map ZW.
Important! There seems to be conflict with this map and the software version of SRB2K: Most fog FoFs are missing, removing some depths to the backgrounds/floor/ceilings, and some textures/flats don't look as nice. I highly reccomand using an OpenGL version of the game as a result if you prefer a better looking experience. This is an issue I have seen, but I know not how to fix. (I'm pretty sure I cannot link you to something like that because haha malicious map maker, but I can reccomand you downloading the Saturn client. It works really well.)
Lua used in this map:
- Paragliders (https://mb.srb2.org/addons/paragliders.3051) by JugadorXEI, minenice, Tiniest Turtles and Mr.Logan
(such wow, very glider)
Now for an overview of the map - Using Foresight might help you gameplay-wise!
Thank you for reading all the way down here. I wish you a good day, and a good time racing on this track. I invite you to contact me through Discord if you have constructive criticism of the gameplay - my goal making this map was to have one that feels satisfying to drive through. Most of the updates to the track will be visually, at least whenever I get to it.
Special thanks for the assets:- Jefelin from the Spriters ressource, for the sprite sheets of Alakazam, Bronzong, Bronzor, Dialga, Dusknoir, Kadabra, Mismagius and Porygon-Z.
- Misdreavous525 from the Spriters ressource, for the sprite sheet of Crobat, Drowzee, Golbat, Porygon2 and Sableye.
- Zekrom101 from the Spriters ressource, for the sprite sheet of Metagross and Salamence.
- SilverDeoxys563 from the Spriters ressource, for the Temporal Tower and Temporal Spire sprite sheets.
This is a map made for Kart based on Pokémon Mystery Dungeon: Explorers of Darkness/Time/Sky, more specifically, the eponimous dungeon. Race through this sprint map as fast as you can, a certain deity of Time is waiting for you at the end...
The internal spot is for the map ZW.
Important! There seems to be conflict with this map and the software version of SRB2K: Most fog FoFs are missing, removing some depths to the backgrounds/floor/ceilings, and some textures/flats don't look as nice. I highly reccomand using an OpenGL version of the game as a result if you prefer a better looking experience. This is an issue I have seen, but I know not how to fix. (I'm pretty sure I cannot link you to something like that because haha malicious map maker, but I can reccomand you downloading the Saturn client. It works really well.)
(Yes, I'm actually using Saturn, this isn't a bit. I find some of the options convenient. The whole point is: The OpenGL version of the game will look better and less janky as a result.)
Lua used in this map:
- Paragliders (https://mb.srb2.org/addons/paragliders.3051) by JugadorXEI, minenice, Tiniest Turtles and Mr.Logan
(such wow, very glider)
Now for an overview of the map - Using Foresight might help you gameplay-wise!
The very entrance, and you're already getting swarmed by Zubats. As per usual.
Some sections will hit you with the Triple Kick choice. Going in the middle here requires you to dodge it by having a kick to the engine!
Quite the interesting room here, requiring to go back and forth - once by jumping from platforms to platforms, and the return by gliding to the other side!
A room I quite like, using an FoF "faux-plafond" to force the player to go back to a previous area, while changing the direction of the last turn - giving it a completely different feel!
A Flooded room! At least there isn't any water types there... No need to get your Dive HM ready here, you'll need to keep your wheels dry.
That's one big turn... That door right there... Is it leading to somewhere?
Here comes the big one! Don't worry though - you're so high that you won't see the Hidden Lands below! That Red Storm is ominous though... Do we really have to go through it?
For that one, I just hope that you know Draco Ascent or Fly.
Hang on a second... 2 doors? What kind of magic is this?
Here comes the final stretch... You're nearly there, just a few more turns!
Oh my, this one is big... Have you brought a Vile Seed and a Sleep Seed?
Finally, if you need a full run through the track, here is a video of me doing so:Some sections will hit you with the Triple Kick choice. Going in the middle here requires you to dodge it by having a kick to the engine!
Quite the interesting room here, requiring to go back and forth - once by jumping from platforms to platforms, and the return by gliding to the other side!
A room I quite like, using an FoF "faux-plafond" to force the player to go back to a previous area, while changing the direction of the last turn - giving it a completely different feel!
A Flooded room! At least there isn't any water types there... No need to get your Dive HM ready here, you'll need to keep your wheels dry.
That's one big turn... That door right there... Is it leading to somewhere?
Here comes the big one! Don't worry though - you're so high that you won't see the Hidden Lands below! That Red Storm is ominous though... Do we really have to go through it?
For that one, I just hope that you know Draco Ascent or Fly.
Hang on a second... 2 doors? What kind of magic is this?
Here comes the final stretch... You're nearly there, just a few more turns!
Oh my, this one is big... Have you brought a Vile Seed and a Sleep Seed?
Thank you for reading all the way down here. I wish you a good day, and a good time racing on this track. I invite you to contact me through Discord if you have constructive criticism of the gameplay - my goal making this map was to have one that feels satisfying to drive through. Most of the updates to the track will be visually, at least whenever I get to it.
Special thanks for the assets:
- Misdreavous525 from the Spriters ressource, for the sprite sheet of Crobat, Drowzee, Golbat, Porygon2 and Sableye.
- Zekrom101 from the Spriters ressource, for the sprite sheet of Metagross and Salamence.
- SilverDeoxys563 from the Spriters ressource, for the Temporal Tower and Temporal Spire sprite sheets.
More special thanks!
Mompi for the constant playtesting, as well as the Sunflower Garden overall for both moral support, as well as their testing to make sure the track could be as good as possible.
Unfortunately, I don't know how to fix such an issue, but I'm glad that you still enjoyed the map despite that, quite admitedly, vibe ruining problem.