FREESLOT
SPR_RIBB
sfx_FHRIBB
S_RIBBIDLE
S_RIBBFOLLOW
S_RIBBHURT
S_RIBBLOSE
S_RIBBWIN
S_RIBBHITCONFIRM
S_RIBBRING

STATE S_RIBBIDLE
SpriteName = SPR_RIBB
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_RIBBIDLE

STATE S_RIBBFOLLOW
SpriteName = SPR_RIBB
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_RIBBFOLLOW

STATE S_RIBBHURT
SpriteName = SPR_RIBB
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_RIBBHURT

STATE S_RIBBLOSE
SpriteName = SPR_RIBB
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_RIBBLOSE

STATE S_RIBBWIN
SpriteName = SPR_RIBB
SpriteFrame = FF_ANIMATE|Q
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_RIBBWIN

STATE S_RIBBHITCONFIRM
SpriteName = SPR_RIBB
SpriteFrame = FF_ANIMATE|U
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_RIBBHITCONFIRM

STATE S_RIBBRING
SpriteName = SPR_RIBB
SpriteFrame = FF_ANIMATE|Y
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_RIBBRING

FOLLOWER
Name = Ribbon
Icon = ICOFRIBB
Category = Lobster
HornSound = DSFHRIBB
DefaultColor = taffy
Mode = FLOAT
Scale = 1*FRACUNIT/2
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_RIBBIDLE
FollowState = S_RIBBFOLLOW
HurtState = S_RIBBHURT
LoseState = S_RIBBLOSE
WinState = S_RIBBWIN
HitConfirmState = S_RIBBHITCONFIRM
RingState = S_RIBBRING
