FREESLOT
SPR_NSHR
sfx_FHNSHR
S_NSHRIDLE
S_NSHRFOLLOW
S_NSHRHURT
S_NSHRLOSE
S_NSHRWIN
S_NSHRHITCONFIRM
S_NSHRRING

STATE S_NSHRIDLE
SpriteName = SPR_NSHR
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_NSHRIDLE

STATE S_NSHRFOLLOW
SpriteName = SPR_NSHR
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_NSHRFOLLOW

STATE S_NSHRHURT
SpriteName = SPR_NSHR
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_NSHRHURT

STATE S_NSHRLOSE
SpriteName = SPR_NSHR
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_NSHRLOSE

STATE S_NSHRWIN
SpriteName = SPR_NSHR
SpriteFrame = FF_ANIMATE|Q
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_NSHRWIN

STATE S_NSHRHITCONFIRM
SpriteName = SPR_NSHR
SpriteFrame = FF_ANIMATE|U
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_NSHRHITCONFIRM

STATE S_NSHRRING
SpriteName = SPR_NSHR
SpriteFrame = FF_ANIMATE|Y
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 10 #animation speed
Next = S_NSHRRING

FOLLOWER
Name = Nas'hrah
Icon = ICOFNSHR
Category = Lobster
HornSound = DSFHNSHR
DefaultColor = rust
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 80
RingTime = 80
IdleState = S_NSHRIDLE
FollowState = S_NSHRFOLLOW
HurtState = S_NSHRHURT
LoseState = S_NSHRLOSE
WinState = S_NSHRWIN
HitConfirmState = S_NSHRHITCONFIRM
RingState = S_NSHRRING
