FREESLOT
SPR_LEAF
S_LEAF_FALL
S_LEAF_STAND

Object MT_LEAFSPAWNER
#$Name Spawn_Leaf's
#$Sprite LEAFA0
MapThingNum = 455
SpawnState = S_INVISIBLE
SpawnHealth = 9999
ReactionTime = 8
DeathState = S_XPLD1
DeathSound = sfx_pop
Speed = 0
Radius = 24*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_SCENERY|MF_NOGRAVITY

Object MT_LEAF
MapThingNum = -1
SpawnState = S_LEAF_FALL
SpawnHealth = 9999
SeeState = S_LEAF_STAND
ReactionTime = 8
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 0
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_SCENERY

State S_LEAF_FALL
SpriteName = LEAF
SpriteFrame = B
Duration = 1
Action = A_HoodFall
Next = S_LEAF_FALL

State S_LEAF_STAND
SpriteName = LEAF
SpriteFrame = A
Duration = 105
Next = S_NULL