Freeslot
SPR_CSHD
SPR_CRSK
SPR_BALS
sfx_tdfre
sfx_scream
sfx_jumpsc
sfx_tdlaug
sfx_ftarg
sfx_tdshld
sfx_mariovc
sfx_tdbst
MT_TDFIRE
MT_CRYSTALSPIKES
MT_INSTACRYSTALSPIKES
S_TD_EXPLODE1
S_TD_EXPLODE2
S_TD_EXPLODE3
S_TD_EXPLODE4
S_TD_EXPLODE5
S_TD_EXPLODE6
S_CRYSTALSPIKES

Object MT_TDFIRE
MapThingNum = -1
SpawnState = S_NULL
SpawnHealth = 1
SeeSound = sfx_none
ReactionTime = 32
DeathState = S_NULL
RaiseState = S_NULL
DeathSound = sfx_none
ActiveSound = sfx_tdshld
Speed = 45*FRACUNIT
Radius = 8*FRACUNIT
Height = 16*FRACUNIT
DispOffset = 0
Mass = DMG_SPIKE
Damage = 1
Flags = MF_PAIN|MF_FIRE|MF_NOGRAVITY

Object MT_DETON
SpawnHealth = 9999
XDeathState = S_DETON1
DeathState = S_NULL
SPEED = 4076800
Radius = 16*FRACUNIT
Height = 48*FRACUNIT
Flags = MF_NOGRAVITY|MF_BOSS

Object MT_CRYSTALSPIKES
MapThingNum = -1
SpawnState = S_CRYSTALSPIKES
SpawnHealth = 1
Painchance = 200
SeeSound = sfx_s3k54
ReactionTime = 32
DeathState = S_TD_EXPLODE1
XDeathState = S_TD_EXPLODE1
DeathSound = sfx_tdfre
SPEED = 4076800
RADIUS = 1248578
HEIGHT = 1572864
DispOffset = 0
Mass = 100
Damage = 20
Flags = MF_MISSILE|MF_NOGRAVITY|MF_NOCLIPHEIGHT

Object MT_INSTACRYSTALSPIKES
MapThingNum = -1
SpawnState = S_CRYSTALSPIKES
SpawnHealth = 1
Painchance = 200
SeeSound = sfx_s3k54
ReactionTime = 32
DeathState = S_TD_EXPLODE1
XDeathState = S_TD_EXPLODE1
DeathSound = sfx_tdfre
SPEED = 4076800
RADIUS = 1248578
HEIGHT = 1572864
DispOffset = 0
Mass = DMG_INSTAKILL
Damage = 20
Flags = MF_MISSILE|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_TD_EXPLODE1
SpriteName = BALS
SpriteFrame = A|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TD_EXPLODE2

State S_TD_EXPLODE2
SpriteName = BALS
SpriteFrame = B|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TD_EXPLODE3

State S_TD_EXPLODE3
SpriteName = BALS
SpriteFrame = C|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TD_EXPLODE4

State S_TD_EXPLODE4
SpriteName = BALS
SpriteFrame = D|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TD_EXPLODE5

State S_TD_EXPLODE5
SpriteName = BALS
SpriteFrame = E|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_TD_EXPLODE6

State S_TD_EXPLODE6
SpriteName = BALS
SpriteFrame = F|FF_FULLBRIGHT|FF_ANIMATE
Duration = 1
Next = S_NULL

State S_CRYSTALSPIKES
SpriteName = CRSK
SpriteFrame = A|FF_FULLBRIGHT|FF_ANIMATE
Duration = 35
Next = S_NULL