Object MT_TAILSDOLL_CLONE
MapThingNum = -1
spawnstate = S_TDCLONE1
SeeState = S_TDCLONE2
SeeSound = sfx_none
AttackSound = sfx_none
PainState = S_NULL
PainSound = sfx_pop
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_TD_EXPLODE1
XDeathState = S_TD_EXPLODE1
DeathSound = sfx_lntdie
ActiveSound = sfx_bnce2
RaiseState = S_NULL
SpawnHealth = 1
ReactionTime = 32
PainChance = 0
Speed = 8*FRACUNIT
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Mass = 100
Damage = 0
Flags = MF_SPECIAL|MF_ENEMY|MF_SHOOTABLE|MF_BOUNCE|MF_NOCLIPTHING

State S_TDCLONE1
spritename = DETN
spriteframe = A
#action A_Look
duration = 35
next = S_TDCLONE2
Var1 = 0
Var2 = 0

state S_TDCLONE2
spritename = DETN
spriteframe = H
action A_BunnyHop
duration = 18
next = S_TDCLONE3
Var1 = 5
Var2 = 15

state S_TDCLONE3
spritename = DETN
spriteframe = H
action A_SkullAttack
duration = 5
next = S_TDCLONE4
Var1 = 0
Var2 = 1

state S_TDCLONE4
spritename = DETN
spriteframe = H
action A_FindTarget
duration = 5
next = S_TDCLONE5
Var1 = 0
Var2 = 0

state S_TDCLONE5
spritename = DETN
spriteframe = H
action A_BunnyHop
duration = 18
next = S_TDCLONE2
Var1 = 5
Var2 = 15
#