Freeslot
S_TDOL_0
MT_TD_CHASE

State S_TDOL_0
SpriteName = TDOL
SpriteFrame = A
Duration = -1
SpriteFrame = A
Var1 = ANGLE_90 
Var2 = ANGLE_90 
Next = S_TDOL_0

Object MT_TD_CHASE
#$Name Tails Doll Chase
#$Sprite TDOLA1
MapThingNum = 9996
SpawnState = S_INVISIBLE
Flags = MF_PAIN