Freeslot
S_FLICK_1
S_FLICK_2
S_FLICK_3
S_FLICK_4
S_FLICK_5
S_FLICK_6
S_FLICK_7

STATE S_FLICK_1
SPRITENAME = FL16
SPRITEFRAME = A
DURATION = 3
ACTION A_FlickySoar
VAR1 = FRACUNIT*12
VAR2 = FRACUNIT*90
NEXT = S_FLICK_2

STATE S_FLICK_2
SPRITENAME = FL16
SPRITEFRAME = B
DURATION = 3
ACTION A_FlickySoar
VAR1 = FRACUNIT*12
VAR2 = FRACUNIT*90
NEXT = S_FLICK_3

STATE S_FLICK_3
SPRITENAME = FL16
SPRITEFRAME = C
DURATION = 3
ACTION A_FlickySoar
VAR1 = FRACUNIT*12
VAR2 = FRACUNIT*90
NEXT = S_FLICK_1

STATE S_FLICK_4
SPRITENAME = FL14
SPRITEFRAME = A
DURATION = 3
ACTION A_FlickySoar
VAR1 = FRACUNIT*12
VAR2 = FRACUNIT*90
NEXT = S_FLICK_5

STATE S_FLICK_5
SPRITENAME = FL14
SPRITEFRAME = B
DURATION = 3
ACTION A_FlickySoar
VAR1 = FRACUNIT*12
VAR2 = FRACUNIT*90
NEXT = S_FLICK_6

STATE S_FLICK_6
SPRITENAME = FL14
SPRITEFRAME = C
DURATION = 3
ACTION A_FlickySoar
VAR1 = FRACUNIT*12
VAR2 = FRACUNIT*90
NEXT = S_FLICK_7

STATE S_FLICK_7
SPRITENAME = FL14
SPRITEFRAME = D
DURATION = 3
ACTION A_FlickySoar
VAR1 = FRACUNIT*12
VAR2 = FRACUNIT*90
NEXT = S_FLICK_4