#################################
######## Green Hill Zone ########
#################################

OBJECT MT_BUSH 
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAFD
RADIUS = 20*FRACUNIT
HEIGHT = 48*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_BERRYBUSH 
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 150
PAINCHANCE = MT_TWLEAFD
RADIUS = 20*FRACUNIT
HEIGHT = 48*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_BLUEBERRYBUSH
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 175
PAINCHANCE = MT_TWLEAFD
RADIUS = 20*FRACUNIT
HEIGHT = 48*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_BUSHTREE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 175
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_BUSHREDTREE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 175
PAINCHANCE = MT_TWLEAFR
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_GFZFLOWER2
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 100
PAINCHANCE = MT_TWLEAFB
RADIUS = 14*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_GFZFLOWER1
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 50
PAINCHANCE = MT_TPETALO
RADIUS = 8*FRACUNIT
HEIGHT = 40*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_GFZFLOWER3
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 50
PAINCHANCE = MT_TPETALP
RADIUS = 8*FRACUNIT
HEIGHT = 32*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_CHECKERTREE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_CHECKERSUNSETTREE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_POLYGONTREE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_FHZTREE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TWLEAFS
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_FHZPINKTREE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TWLEAFP
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_SPRINGTREE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
HEIGHT = 160*FRACUNIT
REACTIONTIME = 200
PAINCHANCE = MT_TWDB
FLAGS = MF_NOTHINK|MF_SCENERY|MF_SHOOTABLE|MF_SOLID

OBJECT MT_BUSHREDTREE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TWDB
FLAGS = MF_NOTHINK|MF_SCENERY|MF_SHOOTABLE|MF_SOLID

OBJECT MT_BUSHTREE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TWDB
FLAGS = MF_NOTHINK|MF_SCENERY|MF_SHOOTABLE|MF_SOLID


##################################
######## Techno Hill Zone ########
##################################

OBJECT MT_THZFLOWER1
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_EXPLODE
HEIGHT = 16*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_THZFLOWER2
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_EXPLODE
RADIUS = 8*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_THZFLOWER3
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_EXPLODE
RADIUS = 8*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_ALARM
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 500
PAINCHANCE = MT_EXPLODE
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK|MF_NOGRAVITY

OBJECT MT_THZTREE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_EXPLODE
RADIUS = 16*FRACUNIT
HEIGHT = 64*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_THZTREEBRANCH
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_EXPLODE
RADIUS = 16*FRACUNIT
HEIGHT = 64*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK


###############################
######## Deep Sea Zone ########
###############################

OBJECT MT_KELP
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TMLEAFD
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_DSZSTALAGMITE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TRDB1
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_DSZ2STALAGMITE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TRDB2
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_BLUECRYSTAL
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_shattr
SPAWNHEALTH = 1
REACTIONTIME = 300
PAINCHANCE = MT_CRYSTALCRUMBLE
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_SEAWEED
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 100
PAINCHANCE = MT_TMLEAFD
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_CORAL1
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_MEDIUMBUBBLE
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_CORAL2
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_MEDIUMBUBBLE
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_CORAL3
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_MEDIUMBUBBLE
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_CORAL4
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_MEDIUMBUBBLE
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_CORAL5
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_MEDIUMBUBBLE
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK


####################################
######## Castle Eggman Zone ########
####################################

OBJECT MT_CEZBUSH1
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TMLEAFD
RADIUS = 12*FRACUNIT
HEIGHT = 16*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_CEZBUSH2
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TMLEAFD
RADIUS = 16*FRACUNIT
HEIGHT = 24*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_CRAWLASTATUE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TRDB2
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_FACESTABBERSTATUE 
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TRDB2
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_CANDLEPRICKET
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_EXPLODE
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE

OBJECT MT_FLAMEHOLDER
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_EXPLODE
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE

OBJECT MT_CEZFLOWER
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 175
PAINCHANCE = MT_TPETALW
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_BRAMBLES
FLAGS = MF_SCENERY|MF_SOLID|MF_PAIN|MF_NOTHINK


##################################
######## Arid Canyon Zone ########
##################################

OBJECT MT_ARIDSIGN_CAUTION
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TWDB
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_ARIDSIGN_CACTI
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TWDB
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK


##################################
######## Red Volcano Zone ########
##################################

OBJECT MT_JUNGLEPALM
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TMLEAF
RADIUS = 16*FRACUNIT
HEIGHT = 16*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_BIGFERN
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 100
PAINCHANCE = MT_TMLEAF
RADIUS = 24*FRACUNIT
HEIGHT = 60*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_BIGFERNLEAF
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 25
PAINCHANCE = MT_TMLEAF
RADIUS = 12*FRACUNIT
HEIGHT = 60*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK


##############################
######## Frozen Hill  ########
##############################

OBJECT MT_XMASPOLE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 175
PAINCHANCE = MT_EXPLODE
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_CANDYCANE
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 175
PAINCHANCE = MT_EXPLODE
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_SNOWMAN
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_EXPLODE
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_SNOWMANHAT
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 325
PAINCHANCE = MT_EXPLODE
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_XMASBUSH
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 150
PAINCHANCE = MT_TWLEAFW
RADIUS = 20*FRACUNIT
HEIGHT = 48*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_XMASBERRYBUSH
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 175
PAINCHANCE = MT_TWLEAFW
RADIUS = 20*FRACUNIT
HEIGHT = 48*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_XMASBLUEBERRYBUSH
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 175
PAINCHANCE = MT_TWLEAFW
RADIUS = 20*FRACUNIT
HEIGHT = 48*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_FHZICE1
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_shattr
SPAWNHEALTH = 1
REACTIONTIME = 225
PAINCHANCE = MT_TIDB
RADIUS = 16*FRACUNIT
HEIGHT = 12*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_FHZICE2 
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_shattr
SPAWNHEALTH = 1
REACTIONTIME = 225
PAINCHANCE = MT_TIDB
RADIUS = 16*FRACUNIT
HEIGHT = 25*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK


######################################
######## Haunted Heights Zone ########
######################################

OBJECT MT_JACKO1
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 225
PAINCHANCE = MT_PMK1
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_JACKO2
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 275
PAINCHANCE = MT_PMK4
RADIUS = 16*FRACUNIT
HEIGHT = 48*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_JACKO3
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_PMK1
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_HHZGRASS
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 100
PAINCHANCE = MT_TMLEAFD
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_HHZSHROOM 
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 100
PAINCHANCE = MT_PPS4
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_HHZTENTACLE1 
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_PMK4
RADIUS = 8*FRACUNIT
HEIGHT = 32*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_HHZTENTACLE2
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_PMK4
RADIUS = 16*FRACUNIT
HEIGHT = 48*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_HHZSTALAGMITE_TALL
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TRDB2
RADIUS = 8*FRACUNIT
HEIGHT = 32*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_HHZSTALAGMITE_SHORT
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TRDB2
RADIUS = 16*FRACUNIT
HEIGHT = 48*FRACUNIT
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK


##############################
######## Botanic Zone ########
##############################

OBJECT MT_BSZSHORTFLOWER_RED 
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZSHORTFLOWER_PURPLE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZSHORTFLOWER_BLUE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZSHORTFLOWER_CYAN
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZSHORTFLOWER_YELLOW
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZSHORTFLOWER_ORANGE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZFLOWER_RED 
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZFLOWER_PURPLE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZFLOWER_BLUE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZFLOWER_CYAN
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZFLOWER_YELLOW
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZFLOWER_ORANGE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZTALLFLOWER_RED 
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZTALLFLOWER_PURPLE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZTALLFLOWER_BLUE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZTALLFLOWER_CYAN
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZTALLFLOWER_YELLOW
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZTALLFLOWER_ORANGE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZTULIP_RED 
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TPETALR
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZTULIP_PURPLE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TPETALPP
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZTULIP_BLUE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TPETALB
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZTULIP_CYAN
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TPETALC
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZTULIP_YELLOW
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TPETALY
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZTULIP_ORANGE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TPETALO
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZCLUSTER_RED
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TPETALR
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZCLUSTER_PURPLE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TPETALP
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZCLUSTER_BLUE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TPETALB
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZCLUSTER_CYAN
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TPETALC
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZCLUSTER_YELLOW
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TPETALY
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZCLUSTER_ORANGE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TPETALO
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZSHRUB
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZBUSH_RED
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZBUSH_PURPLE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZBUSH_BLUE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZBUSH_CYAN
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZBUSH_YELLOW
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZBUSH_ORANGE
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SHOOTABLE

OBJECT MT_BSZCLOVER
DEATHSTATE = S_TAZW2
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 125
PAINCHANCE = MT_TWLEAF
RADIUS = 8*FRACUNIT
HEIGHT = 3*FRACUNIT
FLAGS = MF_SCENERY|MF_SHOOTABLE


#############################
######## Stalagmites ########
#############################

OBJECT MT_STALAGMITE0
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TRDB3
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_STALAGMITE1
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TRDB3
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_STALAGMITE2
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TRDB1
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_STALAGMITE3
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TRDB1
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_STALAGMITE4
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TRDB4
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_STALAGMITE5
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TRDB4
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_STALAGMITE6
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TRDB2
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_STALAGMITE7
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TRDB2
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_STALAGMITE8
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_shattr
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_EXPLODE
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_STALAGMITE9
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_shattr
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_EXPLODE
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK


#######################
######## Mario ########
#######################

OBJECT MT_MARIOBUSH1
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 200
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK

OBJECT MT_MARIOBUSH2
DEATHSTATE = S_TAZW
DEATHSOUND = sfx_wbreak
SPAWNHEALTH = 1
REACTIONTIME = 250
PAINCHANCE = MT_TWLEAF
FLAGS = MF_SCENERY|MF_SOLID|MF_SHOOTABLE|MF_NOTHINK