Freeslot
S_ALIENMISSILE
SPR_MRV1
SPR_MRV2
SPR_MRV3
SPR_COYO
SPR_ACME
SPR_SBTA
SPR_PIAB

STATE S_ALIENMISSILE
SPRITENAME = SBTA
SPRITEFRAME = F
DURATION = 90
NEXT = S_ALIENMISSILE

STATE S_JETFUME1
SPRITENAME = NULL

#################################
######## 1st Boss Marvin ########
#################################

STATE S_EGGMOBILE_STND
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_ROFL
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_LATK1
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_LATK2
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_LATK3
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_LATK4
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_LATK5
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_LATK6
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_LATK7
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_LATK8
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_LATK9
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_RATK1
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_RATK2
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_RATK3
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_RATK4
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_RATK5
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_RATK6
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_RATK7
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_RATK8
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_RATK9
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC1
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC2
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC3
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC4
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC5
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC6
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC7
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC8
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC9
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC10
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC11
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC12
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC13
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC14
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PANIC15
SPRITENAME = MRV1
SPRITEFRAME = A

STATE S_EGGMOBILE_PAIN
SPRITENAME = MRV1
SPRITEFRAME = D

STATE S_EGGMOBILE_PAIN
SPRITENAME = MRV1
SPRITEFRAME = FF_ANIMATE|B
DURATION = 24
VAR1 = 5
VAR2 = 2

STATE S_EGGMOBILE_PAIN2
SPRITENAME = MRV1
SPRITEFRAME = G

STATE S_EGGMOBILE_DIE1
SPRITENAME = MRV1
SPRITEFRAME = G

STATE S_EGGMOBILE_DIE2
SPRITENAME = MRV1
SPRITEFRAME = G

STATE S_EGGMOBILE_DIE3
SPRITENAME = MRV1
SPRITEFRAME = G

STATE S_EGGMOBILE_DIE4
SPRITENAME = MRV1
SPRITEFRAME = G

STATE S_EGGMOBILE_FLEE1
SPRITENAME = MRV3
SPRITEFRAME = A

STATE S_EGGMOBILE_FLEE2
SPRITENAME = MRV3
SPRITEFRAME = A

#################################
######## 2nd Boss Coyote ########
#################################

STATE S_EGGMOBILE2_STND
SPRITENAME = COYO
SPRITEFRAME = A

STATE S_EGGMOBILE2_POGO1
SPRITENAME = COYO
SPRITEFRAME = B

STATE S_EGGMOBILE2_POGO2
SPRITENAME = COYO
SPRITEFRAME = A

STATE S_EGGMOBILE2_POGO3
SPRITENAME = COYO
SPRITEFRAME = B

STATE S_EGGMOBILE2_POGO4
SPRITENAME = COYO
SPRITEFRAME = C

STATE S_EGGMOBILE2_POGO5
SPRITENAME = COYO
SPRITEFRAME = B

STATE S_EGGMOBILE2_POGO6
SPRITENAME = COYO
SPRITEFRAME = A

STATE S_EGGMOBILE2_POGO7
SPRITENAME = COYO
SPRITEFRAME = B

STATE S_EGGMOBILE2_PAIN
SPRITENAME = COYO
SPRITEFRAME = D

STATE S_EGGMOBILE2_PAIN2
SPRITENAME = COYO
SPRITEFRAME = E

STATE S_EGGMOBILE2_DIE1
SPRITENAME = COYO
SPRITEFRAME = F

STATE S_EGGMOBILE2_DIE2
SPRITENAME = COYO
SPRITEFRAME = F

STATE S_EGGMOBILE2_DIE3
SPRITENAME = COYO
SPRITEFRAME = F

STATE S_EGGMOBILE2_DIE4
SPRITENAME = COYO
SPRITEFRAME = F

STATE S_EGGMOBILE2_FLEE1
SPRITENAME = COYO
SPRITEFRAME = F

STATE S_EGGMOBILE2_FLEE2
SPRITENAME = COYO
SPRITEFRAME = F

STATE S_GOOP1
SPRITENAME = ACME
SPRITEFRAME = A

STATE S_GOOP2
SPRITENAME = ACME
SPRITEFRAME = B

STATE S_GOOP3
SPRITENAME = ACME
SPRITEFRAME = C

STATE S_GOOPTRAIL
SPRITENAME = ACME
SPRITEFRAME = D

STATE S_BOSSTANK1 
SPRITENAME = NULL

STATE S_BOSSTANK2
SPRITENAME = NULL

STATE S_BOSSSPIGOT 
SPRITENAME = NULL

##################################
######### 3rd Boss Alien #########
##################################

STATE S_EGGMOBILE3_STND
SPRITENAME = SBTA
SPRITEFRAME = A

STATE S_EGGMOBILE3_SHOCK
SPRITENAME = SBTA
SPRITEFRAME = B

STATE S_EGGMOBILE3_ATK1
SPRITENAME = SBTA
SPRITEFRAME = A

STATE S_EGGMOBILE3_ATK2
SPRITENAME = SBTA
SPRITEFRAME = B

STATE S_EGGMOBILE3_ATK3A
SPRITENAME = SBTA
SPRITEFRAME = B

STATE S_EGGMOBILE3_ATK3B
SPRITENAME = SBTA
SPRITEFRAME = B

STATE S_EGGMOBILE3_ATK3C
SPRITENAME = SBTA
SPRITEFRAME = B

STATE S_EGGMOBILE3_ATK3D
SPRITENAME = SBTA
SPRITEFRAME = B

STATE S_EGGMOBILE3_ATK4
SPRITENAME = SBTA
SPRITEFRAME = B

STATE S_EGGMOBILE3_ATK5
SPRITENAME = SBTA
SPRITEFRAME = B

STATE S_EGGMOBILE3_ROFL
SPRITENAME = SBTA
SPRITEFRAME = A

STATE S_EGGMOBILE3_PAIN
SPRITENAME = SBTA
SPRITEFRAME = C

STATE S_EGGMOBILE3_PAIN2
SPRITENAME = SBTA
SPRITEFRAME = D

STATE S_EGGMOBILE3_DIE1
SPRITENAME = SBTA
SPRITEFRAME = D

STATE S_EGGMOBILE3_DIE2
SPRITENAME = SBTA
SPRITEFRAME = D

STATE S_EGGMOBILE3_DIE3
SPRITENAME = SBTA
SPRITEFRAME = D

STATE S_EGGMOBILE3_DIE4
SPRITENAME = SBTA
SPRITEFRAME = D

STATE S_EGGMOBILE3_FLEE1
SPRITENAME = SBTA
SPRITEFRAME = C

STATE S_EGGMOBILE3_FLEE2
SPRITENAME = SBTA
SPRITEFRAME = C

STATE S_FAKEMOBILE_INIT 
SPRITENAME = SBTA
SPRITEFRAME = E

STATE S_FAKEMOBILE
SPRITENAME = SBTA
SPRITEFRAME = E

STATE S_FAKEMOBILE_ATK1
SPRITENAME = SBTA
SPRITEFRAME = E

STATE S_FAKEMOBILE_ATK2 
SPRITENAME = SBTA
SPRITEFRAME = E

STATE S_FAKEMOBILE_ATK3A
SPRITENAME = SBTA
SPRITEFRAME = E

STATE S_FAKEMOBILE_ATK3B 
SPRITENAME = SBTA
SPRITEFRAME = E

STATE S_FAKEMOBILE_ATK3C
SPRITENAME = SBTA
SPRITEFRAME = E

STATE S_FAKEMOBILE_ATK3D
SPRITENAME = SBTA
SPRITEFRAME = E

STATE S_FAKEMOBILE_DIE1
SPRITENAME = SBTA
SPRITEFRAME = E

STATE S_FAKEMOBILE_DIE2 
SPRITENAME = SBTA
SPRITEFRAME = E

STATE S_BOSSSEBH1
SPRITENAME = NULL

STATE S_BOSSSEBH2
SPRITENAME = NULL

#################################
######## 4th Boss Marvin ########
#################################

STATE S_EGGMOBILE4_STND
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_LATK1
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_LATK2
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_LATK3
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_LATK4
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_LATK5
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_LATK6
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_RATK1
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_RATK2
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_RATK3
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_RATK4
SPRITENAME = MRV2
SPRITEFRAME = C

STATE S_EGGMOBILE4_RATK5
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_RATK6
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_RAISE1
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_RAISE2
SPRITENAME = MRV2
SPRITEFRAME = A

STATE S_EGGMOBILE4_PAIN1
SPRITENAME = MRV2
SPRITEFRAME = G

STATE S_EGGMOBILE4_PAIN2
SPRITENAME = MRV2
SPRITEFRAME = FF_ANIMATE|B
DURATION = 24
VAR1 = 5
VAR2 = 2

STATE S_EGGMOBILE4_DIE1
SPRITENAME = MRV2
SPRITEFRAME = G

STATE S_EGGMOBILE4_DIE2
SPRITENAME = MRV2
SPRITEFRAME = G

STATE S_EGGMOBILE4_DIE3
SPRITENAME = MRV2
SPRITEFRAME = G

STATE S_EGGMOBILE4_DIE4
SPRITENAME = MRV2
SPRITEFRAME = G

STATE S_EGGMOBILE4_FLEE1
SPRITENAME = MRV2
SPRITEFRAME = G

STATE S_EGGMOBILE4_FLEE2
SPRITENAME = MRV2
SPRITEFRAME = G
 
STATE S_JETFLAME
SPRITENAME = NULL

########################
#### 5th Boss Daffy ####
########################

STATE S_FANG_FIRE1
SPRITENAME = FANG
SPRITEFRAME = H

STATE S_FANG_FIRE3
SPRITENAME = FANG
SPRITEFRAME = G

########################
#### WHACK-IN-A-BOX ####
########################

STATE S_CRUSHSTACEAN_ROAM1
SPRITENAME = PIAB
SPRITEFRAME = A

STATE S_CRUSHSTACEAN_ROAM2
SPRITENAME = PIAB
SPRITEFRAME = B

STATE S_CRUSHSTACEAN_ROAM3
SPRITENAME = PIAB
SPRITEFRAME = A

STATE S_CRUSHSTACEAN_ROAM4
SPRITENAME = PIAB
SPRITEFRAME = C

STATE S_CRUSHSTACEAN_ROAMPAUSE
SPRITENAME = PIAB
SPRITEFRAME = A
DURATION = 5

STATE S_CRUSHSTACEAN_PUNCH1
SPRITENAME = PIAB
SPRITEFRAME = A
DURATION = 5

STATE S_CRUSHSTACEAN_PUNCH2
SPRITENAME = PIAB
SPRITEFRAME = A

STATE S_CRUSHCLAW_STAY
DURATION = 1

STATE S_CRUSHCLAW_WAIT
DURATION = 1