MainCfg Category
CustomVersion = tapu-pack v2.1
TitleMap = TL
Gamedata = tappack.dat
SPStage_Start = A1
SStage_Start = 50
SMPStage_Start = 50
NumDemos = 0

Clear All



MainCfg

Emblem
Hint = ???
Type = Global
Tag = 1
MapNum = A1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 2
MapNum = A1
Sprite = B
Color = SKINCOLOR_AZURE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 3
MapNum = A1
Sprite = C
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 4
MapNum = A1
Sprite = D
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 5
MapNum = A1
Sprite = E
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Type = Time
Var = 50*TICRATE
MapNum = A1
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = A1
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = ???
Type = Global
Tag = 6
MapNum = A2
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0



Emblem
Hint = ???
Type = Global
Tag = 7
MapNum = A2
Sprite = B
Color = SKINCOLOR_AZURE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 8
MapNum = A2
Sprite = C
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 9
MapNum = A2
Sprite = D
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 10
MapNum = A2
Sprite = E
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Type = Time
Var = 70*TICRATE
MapNum = A2
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 170
MapNum = A2
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 30*TICRATE
MapNum = A3
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = A3
Sprite = S
Color = SKINCOLOR_BROWN

Emblem
Hint = ???
Type = Global
Tag = 11
MapNum = B1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0



Emblem
Hint = ???
Type = Global
Tag = 12
MapNum = B1
Sprite = B
Color = SKINCOLOR_AZURE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 13
MapNum = B1
Sprite = C
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 14
MapNum = B1
Sprite = D
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 15
MapNum = B1
Sprite = E
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Type = Time
Var = 70*TICRATE
MapNum = B1
Sprite = T
Color = SKINCOLOR_GREY


Emblem
Type = Rings
Var = 300
MapNum = B1
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = ???
Type = Global
Tag = 16
MapNum = B2
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0



Emblem
Hint = ???
Type = Global
Tag = 17
MapNum = B2
Sprite = B
Color = SKINCOLOR_AZURE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 18
MapNum = B2
Sprite = C
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 19
MapNum = B2
Sprite = D
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 20
MapNum = B2
Sprite = E
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Type = Time
Var = 60*TICRATE
MapNum = B2
Sprite = T
Color = SKINCOLOR_GREY


Emblem
Type = Rings
Var = 110
MapNum = B2
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 40*TICRATE
MapNum = B3
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = B3
Sprite = S
Color = SKINCOLOR_BROWN

Emblem
Hint = ???
Type = Global
Tag = 21
MapNum = B4
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0





Emblem
Hint = ???
Type = Global
Tag = 22
MapNum = B4
Sprite = B
Color = SKINCOLOR_AZURE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 23
MapNum = B4
Sprite = C
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 24
MapNum = B4
Sprite = D
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 25
MapNum = B4
Sprite = E
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Type = Time
Var = 150*TICRATE
MapNum = B4
Sprite = T
Color = SKINCOLOR_GREY


Emblem
Type = Rings
Var = 200
MapNum = B4
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = ???
Type = Global
Tag = 26
MapNum = B5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0



Emblem
Hint = ???
Type = Global
Tag = 27
MapNum = B5
Sprite = B
Color = SKINCOLOR_AZURE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 28
MapNum = B5
Sprite = C
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 29
MapNum = B5
Sprite = D
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 30
MapNum = B5
Sprite = E
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Type = Time
Var = 120*TICRATE
MapNum = B5
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = B5
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Type = Time
Var = 100*TICRATE
MapNum = B6
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = B6
Sprite = S
Color = SKINCOLOR_BROWN

Emblem
Hint = ???
Type = Global
Tag = 31
MapNum = P1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0



Emblem
Hint = ???
Type = Global
Tag = 32
MapNum = P1
Sprite = B
Color = SKINCOLOR_AZURE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 33
MapNum = P1
Sprite = C
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 34
MapNum = P1
Sprite = D
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 35
MapNum = P1
Sprite = E
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Type = Time
Var = 70*TICRATE
MapNum = P1
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 150
MapNum = P1
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = ???
Type = Global
Tag = 36
MapNum = P2
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0



Emblem
Hint = ???
Type = Global
Tag = 37
MapNum = P2
Sprite = B
Color = SKINCOLOR_AZURE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 38
MapNum = P2
Sprite = C
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 39
MapNum = P2
Sprite = D
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 40
MapNum = P2
Sprite = E
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Type = Time
Var = 100*TICRATE
MapNum = P2
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = P2
Sprite = R
Color = SKINCOLOR_GOLD

Emblem
Hint = ???
Type = Global
Tag = 41
MapNum = P3
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0



Emblem
Hint = ???
Type = Global
Tag = 42
MapNum = P3
Sprite = B
Color = SKINCOLOR_AZURE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 43
MapNum = P3
Sprite = C
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 44
MapNum = P3
Sprite = D
Color = SKINCOLOR_GREEN
Var = 0

Emblem
Hint = ???
Type = Global
Tag = 45
MapNum = P3
Sprite = E
Color = SKINCOLOR_YELLOW
Var = 0

Emblem
Type = Time
Var = 110*TICRATE
MapNum = P3
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 120
MapNum = P3
Sprite = R
Color = SKINCOLOR_GOLD









Level A1
Levelname = Thriving Shore
Act = 1
Music = SS1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = A2
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk,Chicken

Level A2
Levelname = Thriving Shore
Act = 2
Music = SS2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = A3
SkyNum = 11
RecordAttack = true
LevelSelect = 1
SaveGame = false
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk,Chicken
Weather = 1

Level A3
Levelname = Thriving Shore
Act = 3
Music = VSBOSS
MusicPostBoss = SS2
TypeOfLevel = Singleplayer,Co-op
NextLevel = B1
SkyNum = 6
RecordAttack = true
LevelSelect = 1
SaveGame = false
SkyboxScale = 64
BonusType = Boss
FlickyList = Bluebird,Chipmunk
StartRings = 10
ForceResetMusic = On
WarningTitle = true

Level B1
Levelname = Forest Town
Act = 1
Music = FTZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = B2
SkyNum = 20
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Weather = 1

Level B2
Levelname = Forest Town
Act = 2
Music = FTZ2
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = B3
SkyNum = 20
RecordAttack = true
LevelSelect = 1
SaveGame = false
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Weather = 1

Level B3
Levelname = Forest Town
Act = 3
Music = VSBOSS
MusicPostBoss = FTZ1
TypeOfLevel = Singleplayer,Co-op
NextLevel = B4
SkyNum = 20
RecordAttack = true
LevelSelect = 1
SaveGame = false
SkyboxScale = 64
BonusType = Boss
FlickyList = Bluebird,Chipmunk
StartRings = 10
ForceResetMusic = On
WarningTitle = true
Weather = 1



Level B4
Levelname = Lava Core
Act = 1
Music = LCZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = B5
SkyNum = 1458
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk

Level B5
Levelname = Lava Core
Act = 2
Music = LCZ2
NextLevel = B6
RecordAttack = true
TypeOfLevel = Singleplayer,Co-op
SkyNum = 1459
SaveGame = false
LevelSelect = 1
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk

Level B6
Levelname = Lava Core
Act = 3
Keywords = LCZ3
Music = VSBRAK
TypeOfLevel = Singleplayer,Co-op
NextLevel = 1101
RecordAttack = true
LevelSelect = 1
SaveGame = false
BonusType = Boss
SkyboxScale = 64
StartRings = 10
ForceResetMusic = On
WarningTitle = true



#Bonus Levels

Level P1
Levelname = Rainy Way
Act = 0
Keywords = RWZ
Music = RCZ
NextLevel = 1100
RecordAttack = true
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 1500
Unlockable = 4
LevelSelect = 1
SelectHeading = Bonus Stages
Weather = 1
FlickyList = Bluebird,Chipmunk

Level P2
Levelname = Evening Heights
Act = 0
Keywords = EHZ
Music = EHZ
NextLevel = 1100
SkyboxScale = 16
Unlockable = 5
RecordAttack = true
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 301
LevelSelect = 1
SelectHeading = Bonus Stages
FlickyList = Bluebird,Chipmunk

Level P3
Levelname = Wooden Ruins
Act = 0
Keywords = WRZ
Music = WRZ
NextLevel = 1100
RecordAttack = true
Unlockable = 6
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyboxScale = 16
SkyNum = 103
LevelSelect = 1
SelectHeading = Bonus Stages
FlickyList = Bluebird,Chipmunk

#Unlockables

Unlockable 1
Name = Record Attack
Objective = Complete Thriving Shore Zone.
Type = RecordAttack
Var = 0
Height = 20
ConditionSet = 1


Unlockable 2
Type = None
Name = Fang
ConditionSet = -1

Unlockable 3
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 4
Name = Rainy Way Zone!
Objective = Collect 10 emblems.
ConditionSet = 2
Type = Warp
Var = 750

ExtraEmblem 1
Name = Game Complete
Objective = Complete 1P Mode
ConditionSet = 3
Sprite = U
Color = SKINCOLOR_BLUE

ExtraEmblem 2
Name = All Emeralds
Objective = Complete 1P Mode with all Emeralds
ConditionSet = 4
Sprite = H
Color = SKINCOLOR_GREY

ExtraEmblem 3
Name = Full Run!
Objective = Complete Wooden Ruins Zone!
ConditionSet = 7
Sprite = F
Color = SKINCOLOR_RUST

Unlockable 5
Name = Evening Heights Zone!
Objective = Collect 40 emblems.
ConditionSet = 5
Type = Warp
Var = 750

Unlockable 6
Name = Wooden Ruins Zone!
Objective = Collect 60 emblems.
ConditionSet = 6
Type = Warp
Var = 750
NoCecho = true

Unlockable 7
Name = Stinky Box!
Objective = Collect 72 emblems
Type = Pandora
Var = 0
Height = 60
ConditionSet = 8


Unlockable 23
Type = None
Name = Amy
ConditionSet = -1

Unlockable 24
Name = Emblem Radar
Objective = Get 30 emblems
Height = 0
ConditionSet = 26
Type = ItemFinder

Unlockable 25
Name = Bruh Hints
Objective = Get 30 emblems
Height = 0
ConditionSet = 24
Type = EmblemHints

Unlockable 26
Name = Level Select
Objective = Complete the mod!
Height = 20
ConditionSet = 27
Type = LevelSelect
Var = 1




ConditionSet 1
Condition1 = MapBeaten A3

ConditionSet 2
Condition1 = TotalEmblems 10

ConditionSet 3
Condition1 = GameClear 1

ConditionSet 4
Condition1 = AllEmeralds 1

ConditionSet 5
Condition1 = TotalEmblems 40

ConditionSet 6
Condition1 = TotalEmblems 60

ConditionSet 7
Condition1 = MapBeaten P3

ConditionSet 8
Condition1 = TotalEmblems 72

ConditionSet 24
Condition1 = TotalEmblems 30

ConditionSet 26
Condition1 = TotalEmblems 30

ConditionSet 27
Condition1 = MapBeaten B6








This is the end of soc if you doesn't mind

































('lol')