FREESLOT
MT_HHFLORA1
S_HHT1
SPR_HHT1


Object MT_HHFLORA1
MapThingNum = 9696
SpawnState = S_HHT1
DeathState = S_NULL
Height = 64*FRACUNIT
Radius = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP


State S_HHT1
SpriteName = SPR_HHT1
SpriteFrame = A
Duration = -1
Action None
Next = S_HHT1


FREESLOT
MT_AHZFLO
S_AHZF
SPR_AHZF


Object MT_AHZFLO
MapThingNum = 8901
SpawnState = S_AHZF
DeathState = S_NULL
Height = 128*FRACUNIT
Radius = 128*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP


State S_AHZF
SpriteName = SPR_AHZF
SpriteFrame = A
Duration = -1
Action None
Next = S_AHZF

FREESLOT
MT_SAIKAR
S_SAIK
SPR_SAIK


Object MT_SAIKAR
MapThingNum = 8903
SpawnState = S_SAIK
DeathState = S_NULL
Height = 32*FRACUNIT
Radius = 32*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP


State S_SAIK
SpriteName = SPR_SAIK
SpriteFrame = A
Duration = -1
Action None
Next = S_SAIK

FREESLOT
MT_SEPC
S_SEPC
SPR_SEPC


Object MT_SEPC
MapThingNum = 9069
SpawnState = S_SEPC
DeathState = S_NULL
Height = 128*FRACUNIT
Radius = 128*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP


State S_SEPC
SpriteName = SPR_SEPC
SpriteFrame = A
Duration = -1
Action None
Next = S_SEPC


FREESLOT
MT_ASTS
S_ASTS
SPR_ASTS


Object MT_ASTS
MapThingNum = 6070
SpawnState = S_ASTS
DeathState = S_NULL
Height = 128*FRACUNIT
Radius = 128*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP


State S_ASTS
SpriteName = SPR_ASTS
SpriteFrame = A
Duration = -1
Action None
Next = S_ASTS



FREESLOT
MT_SCRO
S_SCRO
SPR_SCRO


Object MT_SCRO
MapThingNum = 6071
SpawnState = S_SCRO
DeathState = S_NULL
Height = 128*FRACUNIT
Radius = 128*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP


State S_SCRO
SpriteName = SPR_SCRO
SpriteFrame = A
Duration = -1
Action None
Next = S_SCRO



FREESLOT
MT_SEPR
S_SEPR
SPR_SEPR


Object MT_SEPR
MapThingNum = 6072
SpawnState = S_SEPR
DeathState = S_NULL
Height = 128*FRACUNIT
Radius = 128*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP


State S_SEPR
SpriteName = SPR_SEPR
SpriteFrame = A
Duration = -1
Action None
Next = S_SEPR



FREESLOT
MT_TORC
S_TORC
SPR_TORC


Object MT_TORC
MapThingNum = 6073
SpawnState = S_TORC
DeathState = S_NULL
Height = 128*FRACUNIT
Radius = 128*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP


State S_TORC
SpriteName = SPR_TORC
SpriteFrame = A
Duration = -1
Action None
Next = S_TORC