FREESLOT
MT_HHFLORA1
S_HHT1
SPR_HHT1


Object MT_HHFLORA1
MapThingNum = 9696
SpawnState = S_HHT1
DeathState = S_NULL
Height = 64*FRACUNIT
Radius = 64*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP


State S_HHT1
SpriteName = SPR_HHT1
SpriteFrame = A
Duration = -1
Action None
Next = S_HHT1


FREESLOT
MT_AHZFLO
S_AHZF
SPR_AHZF


Object MT_AHZFLO
MapThingNum = 8901
SpawnState = S_AHZF
DeathState = S_NULL
Height = 128*FRACUNIT
Radius = 128*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP


State S_AHZF
SpriteName = SPR_AHZF
SpriteFrame = A
Duration = -1
Action None
Next = S_AHZF


