FOLLOWERCATEGORY
Name = Takis
Icon = ICONTAKI

FREESLOT
SPR_TSPR
S_TAKISF_SPIRIT_SODA
S_TAKISF_SPIRIT_MILK
S_TAKISF_SPIRIT_GOBLET
S_TAKISF_SPIRIT_EGGNOG
SKINCOLOR_TOPAZ
SKINCOLOR_MOONSTONE
SKINCOLOR_SIBERITE
SKINCOLOR_SKY
SKINCOLOR_SANDY
sfx_sptclt

# skincolors
SKINCOLOR SKINCOLOR_TOPAZ
Name = Topaz
Ramp = 0,81,83,73,74,74,65,52,53,54,56,58,60,42,43,45
InvColor = SKINCOLOR_MOONSTONE
InvShade = 10
ChatColor = V_YELLOWMAP
Accessible = true

SKINCOLOR SKINCOLOR_MOONSTONE
Name = Moonstone
Ramp = 0,4,8,9,11,12,14,15,171,172,173,174,175,27,29,31
InvColor = SKINCOLOR_TOPAZ
InvShade = 15
ChatColor = V_GRAYMAP
Accessible = true

SKINCOLOR SKINCOLOR_SIBERITE
Name = Siberite
Ramp = 252,177,179,180,181,181,182,182,183,164,166,167,167,168,169,159
InvColor = SKINCOLOR_EMERALD
InvShade = 8
ChatColor = V_MAGENTAMAP
Accessible = true

SKINCOLOR SKINCOLOR_SKY
Name = Sky
Ramp = 128,128,129,130,131,131,132,133,133,134,135,136,137,137,138,139
InvColor = SKINCOLOR_SANDY
InvShade = 1
ChatColor = V_SKYMAP
Accessible = true

SKINCOLOR SKINCOLOR_SANDY
Name = Sandy
Ramp = 83,64,65,66,67,230,233,233,234,236,236,198,198,199,199,254
InvColor = SKINCOLOR_SKY
InvShade = 8
ChatColor = V_YELLOWMAP
Accessible = true

# soda
STATE S_TAKISF_SPIRIT_SODA
SpriteName = SPR_TSPR
SpriteFrame = A
Duration = -1
Next = S_TAKISF_SPIRIT_SODA

FOLLOWER
Name = Soda_Spirit
DefaultColor = Green
AtAngle = 90
ZOffs = 32*FRACUNIT
Distance = 30*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 12*FRACUNIT
BobSpeed = 50*FRACUNIT
IdleState = S_TAKISF_SPIRIT_SODA
Icon = ICOFTSP1
Category = Takis
HornSound = DSSPTCLT

# milkshake
STATE S_TAKISF_SPIRIT_MILK
SpriteName = SPR_TSPR
SpriteFrame = C
Duration = -1
Next = S_TAKISF_SPIRIT_MILK

FOLLOWER
Name = Milkshake_Spirit
DefaultColor = Siberite
AtAngle = 90
ZOffs = 32*FRACUNIT
Distance = 30*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 12*FRACUNIT
BobSpeed = 50*FRACUNIT
IdleState = S_TAKISF_SPIRIT_MILK
Icon = ICOFTSP2
Category = Takis
HornSound = DSSPTCLT

# goblet
STATE S_TAKISF_SPIRIT_GOBLET
SpriteName = SPR_TSPR
SpriteFrame = E
Duration = -1
Next = S_TAKISF_SPIRIT_GOBLET

FOLLOWER
Name = Goblet_Spirit
DefaultColor = Sky
AtAngle = 90
ZOffs = 32*FRACUNIT
Distance = 30*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 12*FRACUNIT
BobSpeed = 50*FRACUNIT
IdleState = S_TAKISF_SPIRIT_GOBLET
Icon = ICOFTSP3
Category = Takis
HornSound = DSSPTCLT

# eggnog
STATE S_TAKISF_SPIRIT_EGGNOG
SpriteName = SPR_TSPR
SpriteFrame = D
Duration = -1
Next = S_TAKISF_SPIRIT_EGGNOG

FOLLOWER
Name = Eggnog_Spirit
DefaultColor = Topaz
AtAngle = 90
ZOffs = 32*FRACUNIT
Distance = 30*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 12*FRACUNIT
BobSpeed = 50*FRACUNIT
IdleState = S_TAKISF_SPIRIT_EGGNOG
Icon = ICOFTSP4
Category = Takis
HornSound = DSSPTCLT
