FREESLOT
sfx_FHABBY
SPR_CHER
sfx_FHCHER


STATE S_ABBYIDLE
SpriteName = SPR_ABBY
SpriteFrame = A|FF_TRANS20|FF_FULLBRIGHT
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 0 #animation speed
Next = S_ABBYIDLE

STATE S_ABBYFOLLOW
SpriteName = SPR_ABBY
SpriteFrame = B|FF_TRANS20|FF_FULLBRIGHT
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 0 #animation speed
Next = S_ABBYFOLLOW

STATE S_ABBYHURT
SpriteName = SPR_ABBY
SpriteFrame = C|FF_TRANS20|FF_FULLBRIGHT
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 0 #animation speed
Next = S_ABBYHURT


FOLLOWER
Name = Abyss
Icon = ICOFABBY
Category = TAG
HornSound = DSFHABBY
DefaultColor = Violet
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 35
RingTime = 35
IdleState = S_ABBYIDLE
FollowState = S_ABBYFOLLOW
HurtState = S_ABBYHURT
WinState = S_ABBYIDLE


# ----------------------------------------------------------------


STATE S_CHERIDLE
SpriteName = SPR_CHER
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_CHERIDLE

STATE S_CHERFOLLOW
SpriteName = SPR_CHER
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_CHERFOLLOW

STATE S_CHERHURT
SpriteName = SPR_CHER
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_CHERHURT

STATE S_CHERWIN
SpriteName = SPR_CHER
SpriteFrame = FF_ANIMATE|F
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_CHERWIN

STATE S_CHERHITCONFIRM
SpriteName = SPR_CHER
SpriteFrame = FF_ANIMATE|G
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_CHERHITCONFIRM


FOLLOWER
Name = Cheerbot
Icon = ICOFCHER
Category = Guests
HornSound = DSFHCHER
DefaultColor = Mauve
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 260
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0
BobSpeed = 10*FRACUNIT
HitConfirmTime = 20
RingTime = 35
IdleState = S_CHERIDLE
FollowState = S_CHERFOLLOW
HurtState = S_CHERHURT
WinState = S_CHERWIN
LoseState = S_CHERHURT
HitConfirmState = S_CHERHITCONFIRM
Category = TAG

