FREESLOT
SPR_FAVP
SPR_GMBL
SPR_HGRT
SPR_PIKA
S_FAV_DUMMIEPET
S_FAV_DUMMIEPETHURT
S_FAV_CHAOSNOTE
S_FAV_HUGGERTPET
S_FAV_HUGGERTPETRUN
S_FAV_HUGGERTPETYIPPIE
S_FAV_HUGGERTPETPAIN
S_FAV_PIKA
S_FAV_GAMBLING
S_FAV_AWDANGIT
S_FAV_GAMBLEWIN
S_FAV_FRANKDOOR
S_FAV_FRANKDOOR2
S_FAV_TAG
S_FISH
sfx_tafish
sfx_pikach
sfx_letgam
sfx_favdor
sfx_tag
sfx_fuckyo
sfx_atm01
sfx_atm02

STATE S_FAV_GAMBLING
SpriteName = SPR_FAVP
SpriteFrame = D|FF_ANIMATE
Duration = -1
Var1 = 1
Var2 = 1
Next = S_FAV_GAMBLING


STATE S_FAV_AWDANGIT
SpriteName = SPR_FAVP
SpriteFrame = F|FF_ANIMATE
Duration = -1
Var1 = 20
Var2 = 2
Next = S_FAV_AWDANGIT

STATE S_FAV_GAMBLEWIN
SpriteName = SPR_GMBL
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 20
Var2 = 2
Next = S_FAV_GAMBLEWIN

FOLLOWER
Name = Gamblecore
DefaultColor = Grey
AtAngle = 120
ZOffs = 32*FRACUNIT
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 35*FRACUNIT
IdleState = S_FAV_GAMBLING
LoseState = S_FAV_AWDANGIT
HurtState = S_FAV_AWDANGIT
WinState = S_FAV_GAMBLEWIN
HitConfirmState = S_FAV_GAMBLEWIN
Icon = ICOGAMBL
Category = TAG
HornSound = DSLETGAM


# ----------
#   Dummie
# ----------

STATE S_FAV_DUMMIEPET
SpriteName = SPR_FAVP
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FAV_DUMMIEPET

STATE S_FAV_DUMMIEPETHURT
SpriteName = SPR_FAVP
SpriteFrame = C
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FAV_DUMMIEPETHURT

FOLLOWER
Name = Dummie
DefaultColor = PumpkinPie
AtAngle = 120
ZOffs = 32*FRACUNIT
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 35*FRACUNIT
IdleState = S_FAV_DUMMIEPET
FollowState = S_FAV_DUMMIEPET
HurtState = S_FAV_DUMMIEPETHURT
Icon = ICODUMM
Category = TAG
HornSound = DSDUMHIT

# ----------
#   Chaos Note
# ----------

STATE S_FAV_CHAOSNOTE
SpriteName = SPR_FAVP
SpriteFrame = B
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FAV_DUMMIEPET

FOLLOWER
Name = Chaos_Note
DefaultColor = Sunslam
AtAngle = 230
ZOffs = 32*FRACUNIT
Distance = 35*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 10*FRACUNIT
IdleState = S_FAV_CHAOSNOTE
FollowState = S_FAV_CHAOSNOTE
Icon = ICOFVNT
Category = TAG
HornSound = DSFRSTMP


# ----------
#   Literally Just Huggert
# ----------

STATE S_FAV_HUGGERTPET
SpriteName = SPR_HGRT
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FAV_HUGGERTPET

STATE S_FAV_HUGGERTPETPAIN
SpriteName = SPR_HGRT
SpriteFrame = F
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FAV_HUGGERTPETPAIN

STATE S_FAV_HUGGERTPETRUN
SpriteName = SPR_HGRT
SpriteFrame = B|FF_ANIMATE
Duration = -1
Var1 = 3
Var2 = 2
Next = S_FAV_HUGGERTPETRUN

STATE S_FAV_HUGGERTPETYIPPIE
SpriteName = SPR_HGRT
SpriteFrame = G|FF_ANIMATE
Duration = -1
Var1 = 8
Var2 = 2
Next = S_FAV_HUGGERTPET

FOLLOWER
Name = Huggert
DefaultColor = Nightdreamer
AtAngle = 230
ZOffs = 0*FRACUNIT
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
AngleLag = 3*FRACUNIT/2
HorzLag = 5*FRACUNIT/2
BobAmp = 0
Mode = GROUND
IdleState = S_FAV_HUGGERTPET
FollowState = S_FAV_HUGGERTPETRUN
HurtState = S_FAV_HUGGERTPETPAIN
HitConfirmState = S_FAV_HUGGERTPETYIPPIE
Icon = HUGICO
Category = TAG
HornSound = DSHUGHUG


#---------------------------------------


STATE S_FAV_PIKA
SpriteName = SPR_PIKA
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FAV_PIKA

FOLLOWER
Name = Pika
DefaultColor = Mustard
AtAngle = 120
ZOffs = 32*FRACUNIT
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 35*FRACUNIT
IdleState = S_FAV_PIKA
Icon = ICONPIKA
Category = TAG
HornSound = DSPIKACH


#---------------------------------------


STATE S_FAV_FRANKDOOR
SpriteName = SPR_FAVP
SpriteFrame = 26
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FAV_FRANKDOOR


STATE S_FAV_FRANKDOOR2
SpriteName = SPR_FAVP
SpriteFrame = 27|FF_ANIMATE
Duration = -1
Var1 = 1
Var2 = 2
Next = S_FAV_FRANKDOOR2

FOLLOWER
Name = Frank's_Door
DefaultColor = Raspberry
AtAngle = 120
ZOffs = 32*FRACUNIT
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 35*FRACUNIT
IdleState = S_FAV_FRANKDOOR
WinState = S_FAV_FRANKDOOR2
HitConfirmState = S_FAV_FRANKDOOR2
Icon = ICOFAVDOR
Category = TAG
HornSound = DSFAVDOR


#---------------------------------------


STATE S_FAV_TAG
SpriteName = SPR_FAVP
SpriteFrame = FF_FULLBRIGHT|29
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FAV_TAG

FOLLOWER
Name = TAG
DefaultColor = Robin
AtAngle = 120
ZOffs = 32*FRACUNIT
Distance = 38*FRACUNIT
Height = 38*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 3*FRACUNIT
BobSpeed = 20*FRACUNIT
IdleState = S_FAV_TAG
Icon = ICONTAGD
Category = TAG
HornSound = DSTAG

#---------------------------------------


STATE S_FISH
SpriteName = SPR_FAVP
SpriteFrame = 30
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FISH

FOLLOWER
Name = YKWTM,_Fish!
DefaultColor = Navy
AtAngle = 120
ZOffs = 32*FRACUNIT
Distance = 38*FRACUNIT
Height = 38*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 3*FRACUNIT
BobSpeed = 50*FRACUNIT
IdleState = S_FISH
Icon = ICOFISH
Category = TAG
HornSound = DSTAFISH